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6 lines
167 B
WebGPU Shading Language
6 lines
167 B
WebGPU Shading Language
@fragment
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fn fs_main() -> @location(0) vec4f {
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// Make sure case-insensitive keywords are escaped in HLSL.
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var Pass = vec4(1.0,1.0,1.0,1.0);
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return Pass;
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} |