wgpu/naga/tests/out/hlsl/standard.hlsl
2023-10-25 14:25:04 -04:00

41 lines
1.0 KiB
HLSL

struct FragmentInput_derivatives {
float4 foo_1 : SV_Position;
};
bool test_any_and_all_for_bool()
{
return true;
}
float4 derivatives(FragmentInput_derivatives fragmentinput_derivatives) : SV_Target0
{
float4 foo = fragmentinput_derivatives.foo_1;
float4 x = (float4)0;
float4 y = (float4)0;
float4 z = (float4)0;
float4 _expr1 = ddx_coarse(foo);
x = _expr1;
float4 _expr3 = ddy_coarse(foo);
y = _expr3;
float4 _expr5 = abs(ddx_coarse(foo)) + abs(ddy_coarse(foo));
z = _expr5;
float4 _expr7 = ddx_fine(foo);
x = _expr7;
float4 _expr8 = ddy_fine(foo);
y = _expr8;
float4 _expr9 = abs(ddx_fine(foo)) + abs(ddy_fine(foo));
z = _expr9;
float4 _expr10 = ddx(foo);
x = _expr10;
float4 _expr11 = ddy(foo);
y = _expr11;
float4 _expr12 = fwidth(foo);
z = _expr12;
const bool _e13 = test_any_and_all_for_bool();
float4 _expr14 = x;
float4 _expr15 = y;
float4 _expr17 = z;
return ((_expr14 + _expr15) * _expr17);
}