Cross-platform, safe, pure-rust graphics api.
Go to file
2021-04-29 11:57:22 -04:00
.github Lint all the things 2021-03-12 12:39:04 -05:00
dummy Update gfx and naga to gfx-12 2021-02-21 11:25:45 -05:00
etc Add license to big-picture.xml 2020-12-03 14:52:38 -05:00
player Change error type for the backend shader 2021-04-21 17:06:58 -04:00
wgpu-core Version bump to 0.8 2021-04-29 11:57:22 -04:00
wgpu-types Version bump to 0.8 2021-04-29 11:57:22 -04:00
.gitignore Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Unlock nightly builds on CI 2020-09-10 11:04:24 -04:00
Cargo.lock Version bump to 0.8 2021-04-29 11:57:22 -04:00
Cargo.toml Update render pass and framebuffers logic to the latest gfx-hal 2021-01-15 00:53:28 -05:00
CHANGELOG.md Remove Vulkan Portability support 2021-04-29 11:42:26 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Update all versions 2021-02-01 00:35:40 -05:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress