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49 lines
1.7 KiB
WebGPU Shading Language
49 lines
1.7 KiB
WebGPU Shading Language
@fragment
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fn main() {
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let f = 1.0;
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let v = vec4<f32>(0.0);
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let a = degrees(f);
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let b = radians(f);
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let c = degrees(v);
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let d = radians(v);
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let e = saturate(v);
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let g = refract(v, v, f);
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let sign_a = sign(-1);
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let sign_b = sign(vec4(-1));
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let sign_c = sign(-1.0);
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let sign_d = sign(vec4(-1.0));
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let const_dot = dot(vec2<i32>(), vec2<i32>());
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let first_leading_bit_abs = firstLeadingBit(abs(0u));
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let flb_a = firstLeadingBit(-1);
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let flb_b = firstLeadingBit(vec2(-1));
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let flb_c = firstLeadingBit(vec2(1u));
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let ftb_a = firstTrailingBit(-1);
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let ftb_b = firstTrailingBit(1u);
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let ftb_c = firstTrailingBit(vec2(-1));
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let ftb_d = firstTrailingBit(vec2(1u));
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let ctz_a = countTrailingZeros(0u);
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let ctz_b = countTrailingZeros(0);
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let ctz_c = countTrailingZeros(0xFFFFFFFFu);
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let ctz_d = countTrailingZeros(-1);
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let ctz_e = countTrailingZeros(vec2(0u));
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let ctz_f = countTrailingZeros(vec2(0));
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let ctz_g = countTrailingZeros(vec2(1u));
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let ctz_h = countTrailingZeros(vec2(1));
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let clz_a = countLeadingZeros(-1);
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let clz_b = countLeadingZeros(1u);
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let clz_c = countLeadingZeros(vec2(-1));
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let clz_d = countLeadingZeros(vec2(1u));
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let lde_a = ldexp(1.0, 2);
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let lde_b = ldexp(vec2(1.0, 2.0), vec2(3, 4));
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let modf_a = modf(1.5);
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let modf_b = modf(1.5).fract;
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let modf_c = modf(1.5).whole;
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let modf_d = modf(vec2(1.5, 1.5));
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let modf_e = modf(vec4(1.5, 1.5, 1.5, 1.5)).whole.x;
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let modf_f: f32 = modf(vec2(1.5, 1.5)).fract.y;
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let frexp_a = frexp(1.5);
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let frexp_b = frexp(1.5).fract;
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let frexp_c: i32 = frexp(1.5).exp;
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let frexp_d: i32 = frexp(vec4(1.5, 1.5, 1.5, 1.5)).exp.x;
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}
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