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`Tlas.destroy` didn't check if the `Tlas` is used in a bind group of an active submission. The only reason we need the `destroy` methods for textures and buffers is because they allow users to eagerly release memory in browser implementations. I think we can remove the destroy methods on the acceleration structures for now as they complicate the picture without any gain. If they will be needed for Firefox we can add them back. |
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src | ||
build.rs | ||
Cargo.toml | ||
LICENSE.APACHE | ||
LICENSE.MIT |