wgpu/wgpu-core/src
2024-08-08 18:49:52 +02:00
..
command change Device.create_command_encoder to return an Arc<CommandBuffer<A> 2024-08-08 18:49:52 +02:00
device change Device.create_command_encoder to return an Arc<CommandBuffer<A> 2024-08-08 18:49:52 +02:00
init_tracker chore: Fix legacy_numeric_constants lints (#5747) 2024-05-26 08:36:19 +02:00
lock remove all internal RenderBundleScope RwLocks 2024-08-03 11:58:14 +02:00
track remove TrackingData from resources that are not tracked 2024-08-08 14:42:13 +02:00
binding_model.rs remove TrackingData from resources that are not tracked 2024-08-08 14:42:13 +02:00
conv.rs refactor: use built-in {integer}::power_of_two methods (#5909) 2024-07-04 23:34:19 -04:00
error.rs remove PrettyError 2024-07-02 18:06:19 +02:00
global.rs remove Global.clear_backend() 2024-07-29 17:31:24 +02:00
hal_api.rs Fix surfaces only compatible with first enabled backend (#5535) 2024-04-17 15:32:04 -04:00
hash_utils.rs BGL Weak Pointer Deduplication Pool (#4927) 2024-01-02 09:27:22 -05:00
hub.rs remove Global.clear_backend() 2024-07-29 17:31:24 +02:00
id.rs decouple device and queue IDs 2024-08-05 15:46:12 +02:00
identity.rs [core] Enforce a deadlock-free locking order for Mutexes. 2024-04-22 18:49:03 -07:00
instance.rs remove implemented TODO 2024-07-29 17:31:24 +02:00
lib.rs decouple device and queue IDs 2024-08-05 15:46:12 +02:00
pipeline_cache.rs rename WrongDevice to DeviceMismatch 2024-06-19 11:15:38 +02:00
pipeline.rs remove TrackingData from resources that are not tracked 2024-08-08 14:42:13 +02:00
pool.rs [core] Enforce a deadlock-free locking order for Mutexes. 2024-04-22 18:49:03 -07:00
present.rs Log spring cleaning (#6065) 2024-07-31 16:24:23 +00:00
registry.rs unregister adapters like all other resources 2024-07-03 15:01:41 +02:00
resource.rs remove Labeled supertrait of Trackable 2024-08-08 14:42:13 +02:00
snatch.rs Fix soundness issue with Snatchable 2024-07-01 18:41:12 +02:00
storage.rs Log spring cleaning (#6065) 2024-07-31 16:24:23 +00:00
validation.rs Allow unconsumed inputs in fragment shaders (#5531) 2024-07-04 09:08:46 +02:00