mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 06:44:14 +00:00
2fd09945cd
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder * executing a compute pass consumes it now such that it can't be executed again * use handle_error instead of handle_error_nolabel for wgpu compute pass * use handle_error instead of handle_error_nolabel for render_pass_end * changelog addition * feat: `compute_pass_set_push_constant`: move panics to error variants Co-Authored-By: Erich Gubler <erichdongubler@gmail.com> --------- Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
197 lines
5.0 KiB
Rust
197 lines
5.0 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuComputePass(
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pub(crate) RefCell<Box<dyn wgpu_core::command::DynComputePass>>,
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);
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impl Resource for WebGpuComputePass {
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fn name(&self) -> Cow<str> {
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"webGPUComputePass".into()
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}
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_set_pipeline(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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#[smi] pipeline: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pipeline_resource = state
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.resource_table
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.get::<super::pipeline::WebGpuComputePipeline>(pipeline)?;
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource
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.0
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.borrow_mut()
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.set_pipeline(state.borrow(), compute_pipeline_resource.1)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_dispatch_workgroups(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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x: u32,
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y: u32,
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z: u32,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource
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.0
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.borrow_mut()
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.dispatch_workgroups(state.borrow(), x, y, z)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_dispatch_workgroups_indirect(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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#[smi] indirect_buffer: ResourceId,
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#[number] indirect_offset: u64,
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) -> Result<WebGpuResult, AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource
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.0
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.borrow_mut()
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.dispatch_workgroups_indirect(state.borrow(), buffer_resource.1, indirect_offset)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_end(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pass_resource = state
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.resource_table
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.take::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource.0.borrow_mut().end(state.borrow())?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_set_bind_group(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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index: u32,
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#[smi] bind_group: ResourceId,
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#[buffer] dynamic_offsets_data: &[u32],
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#[number] dynamic_offsets_data_start: usize,
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#[number] dynamic_offsets_data_length: usize,
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) -> Result<WebGpuResult, AnyError> {
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let bind_group_resource = state
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.resource_table
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.get::<super::binding::WebGpuBindGroup>(bind_group)?;
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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let start = dynamic_offsets_data_start;
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let len = dynamic_offsets_data_length;
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// Assert that length and start are both in bounds
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assert!(start <= dynamic_offsets_data.len());
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assert!(len <= dynamic_offsets_data.len() - start);
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let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
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compute_pass_resource.0.borrow_mut().set_bind_group(
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state.borrow(),
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index,
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bind_group_resource.1,
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dynamic_offsets_data,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_push_debug_group(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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#[string] group_label: &str,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource.0.borrow_mut().push_debug_group(
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state.borrow(),
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group_label,
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0, // wgpu#975
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_pop_debug_group(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource
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.0
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.borrow_mut()
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.pop_debug_group(state.borrow())?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_compute_pass_insert_debug_marker(
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state: &mut OpState,
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#[smi] compute_pass_rid: ResourceId,
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#[string] marker_label: &str,
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) -> Result<WebGpuResult, AnyError> {
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let compute_pass_resource = state
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.resource_table
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.get::<WebGpuComputePass>(compute_pass_rid)?;
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compute_pass_resource.0.borrow_mut().insert_debug_marker(
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state.borrow(),
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marker_label,
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0, // wgpu#975
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)?;
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Ok(WebGpuResult::empty())
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}
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