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91 lines
1.5 KiB
WebGPU Shading Language
91 lines
1.5 KiB
WebGPU Shading Language
@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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//TODO: execution-only barrier?
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storageBarrier();
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workgroupBarrier();
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var pos: i32;
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// switch without cases
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switch 1 {
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default: {
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pos = 1;
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}
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}
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// non-empty switch *not* in last-statement-in-function position
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// (return statements might be inserted into the switch cases otherwise)
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switch pos {
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case 1: {
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pos = 0;
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break;
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}
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case 2: {
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pos = 1;
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}
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case 3, 4: {
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pos = 2;
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}
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case 5: {
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pos = 3;
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}
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case default, 6: {
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pos = 4;
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}
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}
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// switch with unsigned integer selectors
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switch(0u) {
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case 0u: {
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}
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default: {
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}
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}
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// non-empty switch in last-statement-in-function position
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switch pos {
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case 1: {
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pos = 0;
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break;
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}
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case 2: {
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pos = 1;
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}
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case 3: {
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pos = 2;
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}
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case 4: {}
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default: {
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pos = 3;
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}
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}
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}
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fn switch_default_break(i: i32) {
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switch i {
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default: {
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break;
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}
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}
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}
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fn switch_case_break() {
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switch(0) {
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case 0: {
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break;
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}
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default: {}
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}
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return;
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}
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fn loop_switch_continue(x: i32) {
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loop {
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switch x {
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case 1: {
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continue;
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}
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default: {}
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}
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}
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}
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