wgpu/deno_webgpu/render_pass.rs
Andreas Reich ad6774f7bb
Remove exposed C symbols from renderpass/computepass recording (#5409)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-04-17 20:48:45 +00:00

494 lines
13 KiB
Rust

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
use deno_core::error::type_error;
use deno_core::error::AnyError;
use deno_core::op2;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use super::error::WebGpuResult;
pub(crate) struct WebGpuRenderPass(pub(crate) RefCell<wgpu_core::command::RenderPass>);
impl Resource for WebGpuRenderPass {
fn name(&self) -> Cow<str> {
"webGPURenderPass".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetViewportArgs {
render_pass_rid: ResourceId,
x: f32,
y: f32,
width: f32,
height: f32,
min_depth: f32,
max_depth: f32,
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_viewport(
state: &mut OpState,
#[serde] args: RenderPassSetViewportArgs,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_set_viewport(
&mut render_pass_resource.0.borrow_mut(),
args.x,
args.y,
args.width,
args.height,
args.min_depth,
args.max_depth,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_scissor_rect(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
x: u32,
y: u32,
width: u32,
height: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_set_scissor_rect(
&mut render_pass_resource.0.borrow_mut(),
x,
y,
width,
height,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_blend_constant(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
#[serde] color: wgpu_types::Color,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_set_blend_constant(
&mut render_pass_resource.0.borrow_mut(),
&color,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_stencil_reference(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
reference: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_set_stencil_reference(
&mut render_pass_resource.0.borrow_mut(),
reference,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_begin_occlusion_query(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_begin_occlusion_query(
&mut render_pass_resource.0.borrow_mut(),
query_index,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_end_occlusion_query(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_end_occlusion_query(
&mut render_pass_resource.0.borrow_mut(),
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_execute_bundles(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
#[serde] bundles: Vec<u32>,
) -> Result<WebGpuResult, AnyError> {
let bundles = bundles
.iter()
.map(|rid| {
let render_bundle_resource = state
.resource_table
.get::<super::bundle::WebGpuRenderBundle>(*rid)?;
Ok(render_bundle_resource.1)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_execute_bundles(
&mut render_pass_resource.0.borrow_mut(),
&bundles,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_end(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[smi] render_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource =
state
.resource_table
.get::<super::command_encoder::WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let render_pass_resource = state
.resource_table
.take::<WebGpuRenderPass>(render_pass_rid)?;
let render_pass = &render_pass_resource.0.borrow();
let instance = state.borrow::<super::Instance>();
gfx_ok!(command_encoder => instance.command_encoder_run_render_pass(command_encoder, render_pass))
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_bind_group(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
index: u32,
bind_group: u32,
#[buffer] dynamic_offsets_data: &[u32],
#[number] dynamic_offsets_data_start: usize,
#[number] dynamic_offsets_data_length: usize,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource = state
.resource_table
.get::<super::binding::WebGpuBindGroup>(bind_group)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
let start = dynamic_offsets_data_start;
let len = dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
assert!(len <= dynamic_offsets_data.len() - start);
let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
wgpu_core::command::render_commands::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
index,
bind_group_resource.1,
dynamic_offsets_data,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_push_debug_group(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
#[string] group_label: &str,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_push_debug_group(
&mut render_pass_resource.0.borrow_mut(),
group_label,
0, // wgpu#975
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_pop_debug_group(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_pop_debug_group(
&mut render_pass_resource.0.borrow_mut(),
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_insert_debug_marker(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
#[string] marker_label: &str,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_insert_debug_marker(
&mut render_pass_resource.0.borrow_mut(),
marker_label,
0, // wgpu#975
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_pipeline(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
pipeline: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pipeline_resource = state
.resource_table
.get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_set_pipeline(
&mut render_pass_resource.0.borrow_mut(),
render_pipeline_resource.1,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_index_buffer(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
buffer: u32,
#[serde] index_format: wgpu_types::IndexFormat,
#[number] offset: u64,
#[number] size: Option<u64>,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
let size = if let Some(size) = size {
Some(
std::num::NonZeroU64::new(size)
.ok_or_else(|| type_error("size must be larger than 0"))?,
)
} else {
None
};
render_pass_resource.0.borrow_mut().set_index_buffer(
buffer_resource.1,
index_format,
offset,
size,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_set_vertex_buffer(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
slot: u32,
buffer: u32,
#[number] offset: u64,
#[number] size: Option<u64>,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
let size = if let Some(size) = size {
Some(
std::num::NonZeroU64::new(size)
.ok_or_else(|| type_error("size must be larger than 0"))?,
)
} else {
None
};
wgpu_core::command::render_commands::wgpu_render_pass_set_vertex_buffer(
&mut render_pass_resource.0.borrow_mut(),
slot,
buffer_resource.1,
offset,
size,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_draw(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_draw(
&mut render_pass_resource.0.borrow_mut(),
vertex_count,
instance_count,
first_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_draw_indexed(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_draw_indexed(
&mut render_pass_resource.0.borrow_mut(),
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_draw_indirect(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
indirect_buffer: u32,
#[number] indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_draw_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.1,
indirect_offset,
);
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_render_pass_draw_indexed_indirect(
state: &mut OpState,
#[smi] render_pass_rid: ResourceId,
indirect_buffer: u32,
#[number] indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_commands::wgpu_render_pass_draw_indexed_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.1,
indirect_offset,
);
Ok(WebGpuResult::empty())
}