wgpu/cts_runner/examples/hello-compute.js
Leo Kettmeir d0a7f46e3a
update deno and spec (#4143)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-04 04:25:56 +00:00

125 lines
3.1 KiB
JavaScript

const adapter = await navigator.gpu.requestAdapter();
const numbers = [1, 4, 3, 295];
const device = await adapter.requestDevice();
const shaderCode = `
@group(0)
@binding(0)
var<storage, read_write> v_indices: array<u32>; // this is used as both input and output for convenience
// The Collatz Conjecture states that for any integer n:
// If n is even, n = n/2
// If n is odd, n = 3n+1
// And repeat this process for each new n, you will always eventually reach 1.
// Though the conjecture has not been proven, no counterexample has ever been found.
// This function returns how many times this recurrence needs to be applied to reach 1.
fn collatz_iterations(n_base: u32) -> u32{
var n: u32 = n_base;
var i: u32 = 0u;
loop {
if (n <= 1u) {
break;
}
if (n % 2u == 0u) {
n = n / 2u;
}
else {
// Overflow? (i.e. 3*n + 1 > 0xffffffffu?)
if (n >= 1431655765u) { // 0x55555555u
return 4294967295u; // 0xffffffffu
}
n = 3u * n + 1u;
}
i = i + 1u;
}
return i;
}
@compute
@workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
v_indices[global_id.x] = collatz_iterations(v_indices[global_id.x]);
}`;
const shaderModule = device.createShaderModule({
code: shaderCode,
});
const size = new Uint32Array(numbers).byteLength;
const stagingBuffer = device.createBuffer({
size: size,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
const storageBuffer = device.createBuffer({
label: "Storage Buffer",
size: size,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST |
GPUBufferUsage.COPY_SRC,
mappedAtCreation: true,
});
const buf = new Uint32Array(storageBuffer.getMappedRange());
buf.set(numbers);
storageBuffer.unmap();
const computePipeline = device.createComputePipeline({
layout: "auto",
compute: {
module: shaderModule,
entryPoint: "main",
},
});
const bindGroupLayout = computePipeline.getBindGroupLayout(0);
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: storageBuffer,
},
},
],
});
const encoder = device.createCommandEncoder();
const computePass = encoder.beginComputePass();
computePass.setPipeline(computePipeline);
computePass.setBindGroup(0, bindGroup);
computePass.insertDebugMarker("compute collatz iterations");
computePass.dispatchWorkgroups(numbers.length);
computePass.end();
encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size);
device.queue.submit([encoder.finish()]);
await stagingBuffer.mapAsync(1);
const data = stagingBuffer.getMappedRange();
function isTypedArrayEqual(a, b) {
if (a.byteLength !== b.byteLength) return false;
return a.every((val, i) => val === b[i]);
}
const actual = new Uint32Array(data);
const expected = new Uint32Array([0, 2, 7, 55]);
console.error("actual", actual);
console.error("expected", expected);
if (!isTypedArrayEqual(actual, expected)) {
throw new TypeError("Actual does not equal expected!");
}
stagingBuffer.unmap();
device.destroy();