mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 23:04:07 +00:00
27 lines
1.1 KiB
WebGPU Shading Language
27 lines
1.1 KiB
WebGPU Shading Language
const ga = 4; // AbstractInt with a value of 4.
|
|
const gb : i32 = 4; // i32 with a value of 4.
|
|
const gc : u32 = 4; // u32 with a value of 4.
|
|
const gd : f32 = 4; // f32 with a value of 4.
|
|
const ge = vec3(ga, ga, ga); // vec3 of AbstractInt with a value of (4, 4, 4).
|
|
const gf = 2.0; // AbstractFloat with a value of 2.
|
|
|
|
fn const_in_fn() {
|
|
const a = 4; // AbstractInt with a value of 4.
|
|
const b: i32 = 4; // i32 with a value of 4.
|
|
const c: u32 = 4; // u32 with a value of 4.
|
|
const d: f32 = 4; // f32 with a value of 4.
|
|
const e = vec3(a, a, a); // vec3 of AbstractInt with a value of (4, 4, 4).
|
|
const f = 2.0; // AbstractFloat with a value of 2.
|
|
// TODO: Make it per spec, currently not possible
|
|
// because naga does not support automatic conversions
|
|
// of Abstract types
|
|
|
|
// Check that we can access global constants
|
|
const ag = ga;
|
|
const bg = gb;
|
|
const cg = gc;
|
|
const dg = gd;
|
|
const eg = ge;
|
|
const fg = gf;
|
|
}
|