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![]() 763: Remove raw pointers from the render pipelines API r=kvark a=GabrielMajeri **Connections** Rust-ification of API, as part of #689 **Description** The objective is to get rid of raw pointers in the render pipeline descriptor and associated structures. **Testing** Checked with `player` and the `trace` feature, and with `wgpu-rs` with the changes in https://github.com/gfx-rs/wgpu-rs/pull/425 Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com> |
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README.md |
wgpu player
This is application that allows replaying the wgpu
workloads recorded elsewhere.
Launch as:
player <trace-dir>
When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially, then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.
Note: replaying is currently restricted to the same backend, as one used for recording a trace. It is straightforward, however, to just replace the backend in RON, since it's serialized as plain text. Valid values are: Vulkan, Metal, Dx12, and Dx11.