mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 23:04:07 +00:00
0a76c0fa84
* share timestamp write struct * Make name of set_push_constants methods consistently plural * remove lifetime bounds of resources passed into render pass * first render pass resource ownership test * introduce dynrenderpass & immediately create ArcCommands and take ownership of resources passed on pass creation * Use of dynrenderpass in deno * Separate active occlusion & pipeline statitics query * resolve render/compute command is now behind `replay` feature * add vertex & index buffer to ownership test * test for pipeline statistics query * add occlusion query set to pass resource test * add tests for resource ownership of render pass query timestamps * RenderPass can now be made 'static just like ComputePass. Add respective test * Extend encoder_operations_fail_while_pass_alive test to also check encoder locking errors with render passes * improve changelog entry on lifetime bounds
488 lines
12 KiB
Rust
488 lines
12 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::type_error;
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use serde::Deserialize;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuRenderPass(pub(crate) RefCell<Box<dyn wgpu_core::command::DynRenderPass>>);
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impl Resource for WebGpuRenderPass {
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fn name(&self) -> Cow<str> {
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"webGPURenderPass".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct RenderPassSetViewportArgs {
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render_pass_rid: ResourceId,
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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min_depth: f32,
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max_depth: f32,
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_viewport(
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state: &mut OpState,
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#[serde] args: RenderPassSetViewportArgs,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(args.render_pass_rid)?;
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render_pass_resource.0.borrow_mut().set_viewport(
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state.borrow(),
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args.x,
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args.y,
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args.width,
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args.height,
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args.min_depth,
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args.max_depth,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_scissor_rect(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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x: u32,
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y: u32,
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width: u32,
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height: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.set_scissor_rect(state.borrow(), x, y, width, height)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_blend_constant(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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#[serde] color: wgpu_types::Color,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.set_blend_constant(state.borrow(), color)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_stencil_reference(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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reference: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.set_stencil_reference(state.borrow(), reference)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_begin_occlusion_query(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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query_index: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.begin_occlusion_query(state.borrow(), query_index)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_end_occlusion_query(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.end_occlusion_query(state.borrow())?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_execute_bundles(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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#[serde] bundles: Vec<u32>,
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) -> Result<WebGpuResult, AnyError> {
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let bundles = bundles
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.iter()
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.map(|rid| {
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let render_bundle_resource = state
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.resource_table
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.get::<super::bundle::WebGpuRenderBundle>(*rid)?;
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Ok(render_bundle_resource.1)
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})
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.collect::<Result<Vec<_>, AnyError>>()?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.execute_bundles(state.borrow(), &bundles)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_end(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.take::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().end(state.borrow())?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_bind_group(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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index: u32,
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bind_group: u32,
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#[buffer] dynamic_offsets_data: &[u32],
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#[number] dynamic_offsets_data_start: usize,
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#[number] dynamic_offsets_data_length: usize,
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) -> Result<WebGpuResult, AnyError> {
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let bind_group_resource = state
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.resource_table
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.get::<super::binding::WebGpuBindGroup>(bind_group)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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let start = dynamic_offsets_data_start;
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let len = dynamic_offsets_data_length;
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// Assert that length and start are both in bounds
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assert!(start <= dynamic_offsets_data.len());
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assert!(len <= dynamic_offsets_data.len() - start);
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let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
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render_pass_resource.0.borrow_mut().set_bind_group(
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state.borrow(),
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index,
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bind_group_resource.1,
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dynamic_offsets_data,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_push_debug_group(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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#[string] group_label: &str,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().push_debug_group(
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state.borrow(),
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group_label,
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0, // wgpu#975
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_pop_debug_group(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.pop_debug_group(state.borrow())?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_insert_debug_marker(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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#[string] marker_label: &str,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().insert_debug_marker(
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state.borrow(),
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marker_label,
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0, // wgpu#975
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_pipeline(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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pipeline: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pipeline_resource = state
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.resource_table
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.get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource
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.0
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.borrow_mut()
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.set_pipeline(state.borrow(), render_pipeline_resource.1)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_index_buffer(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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buffer: u32,
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#[serde] index_format: wgpu_types::IndexFormat,
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#[number] offset: u64,
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#[number] size: Option<u64>,
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) -> Result<WebGpuResult, AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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let size = if let Some(size) = size {
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Some(
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std::num::NonZeroU64::new(size)
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.ok_or_else(|| type_error("size must be larger than 0"))?,
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)
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} else {
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None
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};
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render_pass_resource.0.borrow_mut().set_index_buffer(
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state.borrow(),
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buffer_resource.1,
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index_format,
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offset,
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size,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_set_vertex_buffer(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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slot: u32,
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buffer: u32,
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#[number] offset: u64,
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#[number] size: Option<u64>,
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) -> Result<WebGpuResult, AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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let size = if let Some(size) = size {
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Some(
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std::num::NonZeroU64::new(size)
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.ok_or_else(|| type_error("size must be larger than 0"))?,
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)
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} else {
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None
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};
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render_pass_resource.0.borrow_mut().set_vertex_buffer(
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state.borrow(),
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slot,
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buffer_resource.1,
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offset,
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size,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_draw(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().draw(
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state.borrow(),
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vertex_count,
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instance_count,
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first_vertex,
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first_instance,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_draw_indexed(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) -> Result<WebGpuResult, AnyError> {
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().draw_indexed(
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state.borrow(),
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_draw_indirect(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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indirect_buffer: u32,
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#[number] indirect_offset: u64,
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) -> Result<WebGpuResult, AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().draw_indirect(
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state.borrow(),
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buffer_resource.1,
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indirect_offset,
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)?;
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_pass_draw_indexed_indirect(
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state: &mut OpState,
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#[smi] render_pass_rid: ResourceId,
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indirect_buffer: u32,
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#[number] indirect_offset: u64,
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) -> Result<WebGpuResult, AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
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let render_pass_resource = state
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.resource_table
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.get::<WebGpuRenderPass>(render_pass_rid)?;
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render_pass_resource.0.borrow_mut().draw_indexed_indirect(
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state.borrow(),
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buffer_resource.1,
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indirect_offset,
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)?;
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Ok(WebGpuResult::empty())
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}
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