wgpu/player
2022-10-20 01:41:17 -04:00
..
src pass around RawDisplayHandle and RawWindowHandle in implementation (#3022) 2022-09-15 16:29:20 -07:00
tests Expose the full Result type to the rust map_async callback (#2939) 2022-10-13 15:41:52 -04:00
Cargo.toml Use cargo 1.64 workspace inheritance feature (#3107) 2022-10-20 01:41:17 -04:00
README.md Update players readme 2020-11-05 16:58:40 -05:00

wgpu player

This is an application that allows replaying the wgpu workloads recorded elsewhere. It requires the player to be built from the same revision as an application was linking to, or otherwise the data may fail to load.

Launch as:

play <trace-dir>

When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially, then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.

Note: replaying is currently restricted to the same backend, as one used for recording a trace. It is straightforward, however, to just replace the backend in RON, since it's serialized as plain text. Valid values are: Vulkan, Metal, Dx12, and Dx11.