wgpu/tests/in/interpolate.param.ron
João Capucho 81dc67402a glsl-out: push constants use anonymous uniforms
Previously this was done with UBOs but this posed some problems when
integrating with wgpu (see https://github.com/gfx-rs/wgpu/pull/2400)
2022-01-21 21:13:12 -05:00

15 lines
240 B
Plaintext

(
spv: (
version: (1, 0),
capabilities: [ Shader, SampleRateShading ],
debug: true,
force_point_size: true,
adjust_coordinate_space: true,
),
glsl: (
version: Desktop(400),
writer_flags: (bits: 0),
binding_map: {},
),
)