wgpu/wgpu-hal/src/lib.rs
2021-12-05 17:09:36 -05:00

1151 lines
37 KiB
Rust

/*! This library describes the internal unsafe graphics abstraction API.
* It follows WebGPU for the most part, re-using wgpu-types,
* with the following deviations:
* - Fully unsafe: zero overhead, zero validation.
* - Compile-time backend selection via traits.
* - Objects are passed by references and returned by value. No IDs.
* - Mapping is persistent, with explicit synchronization.
* - Resource transitions are explicit.
* - All layouts are explicit. Binding model has compatibility.
*
* General design direction is to follow the majority by the following weights:
* - wgpu-core: 1.5
* - primary backends (Vulkan/Metal/DX12): 1.0 each
* - secondary backends (DX11/GLES): 0.5 each
*/
#![allow(
// for `if_then_panic` until it reaches stable
unknown_lints,
// We use loops for getting early-out of scope without closures.
clippy::never_loop,
// We don't use syntax sugar where it's not necessary.
clippy::match_like_matches_macro,
// Redundant matching is more explicit.
clippy::redundant_pattern_matching,
// Explicit lifetimes are often easier to reason about.
clippy::needless_lifetimes,
// No need for defaults in the internal types.
clippy::new_without_default,
// Matches are good and extendable, no need to make an exception here.
clippy::single_match,
// Push commands are more regular than macros.
clippy::vec_init_then_push,
// "if panic" is a good uniform construct.
clippy::if_then_panic,
// We unsafe impl `Send` for a reason.
clippy::non_send_fields_in_send_ty,
// TODO!
clippy::missing_safety_doc,
)]
#![warn(
trivial_casts,
trivial_numeric_casts,
unused_extern_crates,
unused_qualifications,
// We don't match on a reference, unless required.
clippy::pattern_type_mismatch,
)]
#[cfg(all(feature = "metal", not(any(target_os = "macos", target_os = "ios"))))]
compile_error!("Metal API enabled on non-Apple OS. If your project is not using resolver=\"2\" in Cargo.toml, it should.");
#[cfg(all(feature = "dx12", not(windows)))]
compile_error!("DX12 API enabled on non-Windows OS. If your project is not using resolver=\"2\" in Cargo.toml, it should.");
#[cfg(all(feature = "dx12", windows))]
mod dx12;
mod empty;
#[cfg(all(feature = "gles"))]
mod gles;
#[cfg(all(feature = "metal"))]
mod metal;
#[cfg(feature = "vulkan")]
mod vulkan;
pub mod auxil;
pub mod api {
#[cfg(feature = "dx12")]
pub use super::dx12::Api as Dx12;
pub use super::empty::Api as Empty;
#[cfg(feature = "gles")]
pub use super::gles::Api as Gles;
#[cfg(feature = "metal")]
pub use super::metal::Api as Metal;
#[cfg(feature = "vulkan")]
pub use super::vulkan::Api as Vulkan;
}
#[cfg(feature = "vulkan")]
pub use vulkan::UpdateAfterBindTypes;
use std::{
borrow::Borrow,
fmt,
num::{NonZeroU32, NonZeroU8},
ops::{Range, RangeInclusive},
ptr::NonNull,
};
use bitflags::bitflags;
use thiserror::Error;
pub const MAX_ANISOTROPY: u8 = 16;
pub const MAX_BIND_GROUPS: usize = 8;
pub const MAX_VERTEX_BUFFERS: usize = 16;
pub const MAX_COLOR_TARGETS: usize = 4;
pub const MAX_MIP_LEVELS: u32 = 16;
/// Size of a single occlusion/timestamp query, when copied into a buffer, in bytes.
pub const QUERY_SIZE: wgt::BufferAddress = 8;
pub type Label<'a> = Option<&'a str>;
pub type MemoryRange = Range<wgt::BufferAddress>;
pub type FenceValue = u64;
#[derive(Clone, Debug, PartialEq, Error)]
pub enum DeviceError {
#[error("out of memory")]
OutOfMemory,
#[error("device is lost")]
Lost,
}
#[derive(Clone, Debug, PartialEq, Error)]
pub enum ShaderError {
#[error("compilation failed: {0:?}")]
Compilation(String),
#[error(transparent)]
Device(#[from] DeviceError),
}
#[derive(Clone, Debug, PartialEq, Error)]
pub enum PipelineError {
#[error("linkage failed for stage {0:?}: {1}")]
Linkage(wgt::ShaderStages, String),
#[error("entry point for stage {0:?} is invalid")]
EntryPoint(naga::ShaderStage),
#[error(transparent)]
Device(#[from] DeviceError),
}
#[derive(Clone, Debug, PartialEq, Error)]
pub enum SurfaceError {
#[error("surface is lost")]
Lost,
#[error("surface is outdated, needs to be re-created")]
Outdated,
#[error(transparent)]
Device(#[from] DeviceError),
#[error("other reason: {0}")]
Other(&'static str),
}
#[derive(Clone, Debug, PartialEq, Error)]
#[error("Not supported")]
pub struct InstanceError;
pub trait Api: Clone + Sized {
type Instance: Instance<Self>;
type Surface: Surface<Self>;
type Adapter: Adapter<Self>;
type Device: Device<Self>;
type Queue: Queue<Self>;
type CommandEncoder: CommandEncoder<Self>;
type CommandBuffer: Send + Sync;
type Buffer: fmt::Debug + Send + Sync + 'static;
type Texture: fmt::Debug + Send + Sync + 'static;
type SurfaceTexture: fmt::Debug + Send + Sync + Borrow<Self::Texture>;
type TextureView: fmt::Debug + Send + Sync;
type Sampler: fmt::Debug + Send + Sync;
type QuerySet: fmt::Debug + Send + Sync;
type Fence: fmt::Debug + Send + Sync;
type BindGroupLayout: Send + Sync;
type BindGroup: fmt::Debug + Send + Sync;
type PipelineLayout: Send + Sync;
type ShaderModule: fmt::Debug + Send + Sync;
type RenderPipeline: Send + Sync;
type ComputePipeline: Send + Sync;
}
pub trait Instance<A: Api>: Sized + Send + Sync {
unsafe fn init(desc: &InstanceDescriptor) -> Result<Self, InstanceError>;
unsafe fn create_surface(
&self,
rwh: &impl raw_window_handle::HasRawWindowHandle,
) -> Result<A::Surface, InstanceError>;
unsafe fn destroy_surface(&self, surface: A::Surface);
unsafe fn enumerate_adapters(&self) -> Vec<ExposedAdapter<A>>;
}
pub trait Surface<A: Api>: Send + Sync {
unsafe fn configure(
&mut self,
device: &A::Device,
config: &SurfaceConfiguration,
) -> Result<(), SurfaceError>;
unsafe fn unconfigure(&mut self, device: &A::Device);
/// Returns `None` on timing out.
unsafe fn acquire_texture(
&mut self,
timeout_ms: u32,
) -> Result<Option<AcquiredSurfaceTexture<A>>, SurfaceError>;
unsafe fn discard_texture(&mut self, texture: A::SurfaceTexture);
}
pub trait Adapter<A: Api>: Send + Sync {
unsafe fn open(
&self,
features: wgt::Features,
limits: &wgt::Limits,
) -> Result<OpenDevice<A>, DeviceError>;
/// Return the set of supported capabilities for a texture format.
unsafe fn texture_format_capabilities(
&self,
format: wgt::TextureFormat,
) -> TextureFormatCapabilities;
/// Returns the capabilities of working with a specified surface.
///
/// `None` means presentation is not supported for it.
unsafe fn surface_capabilities(&self, surface: &A::Surface) -> Option<SurfaceCapabilities>;
}
pub trait Device<A: Api>: Send + Sync {
/// Exit connection to this logical device.
unsafe fn exit(self, queue: A::Queue);
/// Creates a new buffer.
///
/// The initial usage is `BufferUses::empty()`.
unsafe fn create_buffer(&self, desc: &BufferDescriptor) -> Result<A::Buffer, DeviceError>;
unsafe fn destroy_buffer(&self, buffer: A::Buffer);
//TODO: clarify if zero-sized mapping is allowed
unsafe fn map_buffer(
&self,
buffer: &A::Buffer,
range: MemoryRange,
) -> Result<BufferMapping, DeviceError>;
unsafe fn unmap_buffer(&self, buffer: &A::Buffer) -> Result<(), DeviceError>;
unsafe fn flush_mapped_ranges<I>(&self, buffer: &A::Buffer, ranges: I)
where
I: Iterator<Item = MemoryRange>;
unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &A::Buffer, ranges: I)
where
I: Iterator<Item = MemoryRange>;
/// Creates a new texture.
///
/// The initial usage for all subresources is `TextureUses::UNINITIALIZED`.
unsafe fn create_texture(&self, desc: &TextureDescriptor) -> Result<A::Texture, DeviceError>;
unsafe fn destroy_texture(&self, texture: A::Texture);
unsafe fn create_texture_view(
&self,
texture: &A::Texture,
desc: &TextureViewDescriptor,
) -> Result<A::TextureView, DeviceError>;
unsafe fn destroy_texture_view(&self, view: A::TextureView);
unsafe fn create_sampler(&self, desc: &SamplerDescriptor) -> Result<A::Sampler, DeviceError>;
unsafe fn destroy_sampler(&self, sampler: A::Sampler);
unsafe fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<A>,
) -> Result<A::CommandEncoder, DeviceError>;
unsafe fn destroy_command_encoder(&self, pool: A::CommandEncoder);
/// Creates a bind group layout.
unsafe fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor,
) -> Result<A::BindGroupLayout, DeviceError>;
unsafe fn destroy_bind_group_layout(&self, bg_layout: A::BindGroupLayout);
unsafe fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<A>,
) -> Result<A::PipelineLayout, DeviceError>;
unsafe fn destroy_pipeline_layout(&self, pipeline_layout: A::PipelineLayout);
unsafe fn create_bind_group(
&self,
desc: &BindGroupDescriptor<A>,
) -> Result<A::BindGroup, DeviceError>;
unsafe fn destroy_bind_group(&self, group: A::BindGroup);
unsafe fn create_shader_module(
&self,
desc: &ShaderModuleDescriptor,
shader: ShaderInput,
) -> Result<A::ShaderModule, ShaderError>;
unsafe fn destroy_shader_module(&self, module: A::ShaderModule);
unsafe fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<A>,
) -> Result<A::RenderPipeline, PipelineError>;
unsafe fn destroy_render_pipeline(&self, pipeline: A::RenderPipeline);
unsafe fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<A>,
) -> Result<A::ComputePipeline, PipelineError>;
unsafe fn destroy_compute_pipeline(&self, pipeline: A::ComputePipeline);
unsafe fn create_query_set(
&self,
desc: &wgt::QuerySetDescriptor<Label>,
) -> Result<A::QuerySet, DeviceError>;
unsafe fn destroy_query_set(&self, set: A::QuerySet);
unsafe fn create_fence(&self) -> Result<A::Fence, DeviceError>;
unsafe fn destroy_fence(&self, fence: A::Fence);
unsafe fn get_fence_value(&self, fence: &A::Fence) -> Result<FenceValue, DeviceError>;
unsafe fn wait(
&self,
fence: &A::Fence,
value: FenceValue,
timeout_ms: u32,
) -> Result<bool, DeviceError>;
unsafe fn start_capture(&self) -> bool;
unsafe fn stop_capture(&self);
}
pub trait Queue<A: Api>: Send + Sync {
/// Submits the command buffers for execution on GPU.
///
/// Valid usage:
/// - all of the command buffers were created from command pools
/// that are associated with this queue.
/// - all of the command buffers had `CommadBuffer::finish()` called.
unsafe fn submit(
&mut self,
command_buffers: &[&A::CommandBuffer],
signal_fence: Option<(&mut A::Fence, FenceValue)>,
) -> Result<(), DeviceError>;
unsafe fn present(
&mut self,
surface: &mut A::Surface,
texture: A::SurfaceTexture,
) -> Result<(), SurfaceError>;
unsafe fn get_timestamp_period(&self) -> f32;
}
/// Encoder for commands in command buffers.
/// Serves as a parent for all the encoded command buffers.
/// Works in bursts of action: one or more command buffers are recorded,
/// then submitted to a queue, and then it needs to be `reset_all()`.
pub trait CommandEncoder<A: Api>: Send + Sync {
/// Begin encoding a new command buffer.
unsafe fn begin_encoding(&mut self, label: Label) -> Result<(), DeviceError>;
/// Discard currently recorded list, if any.
unsafe fn discard_encoding(&mut self);
unsafe fn end_encoding(&mut self) -> Result<A::CommandBuffer, DeviceError>;
/// Reclaims all resources that are allocated for this encoder.
/// Must get all of the produced command buffers back,
/// and they must not be used by GPU at this moment.
unsafe fn reset_all<I>(&mut self, command_buffers: I)
where
I: Iterator<Item = A::CommandBuffer>;
unsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
where
T: Iterator<Item = BufferBarrier<'a, A>>;
unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
where
T: Iterator<Item = TextureBarrier<'a, A>>;
// copy operations
unsafe fn clear_buffer(&mut self, buffer: &A::Buffer, range: MemoryRange);
unsafe fn copy_buffer_to_buffer<T>(&mut self, src: &A::Buffer, dst: &A::Buffer, regions: T)
where
T: Iterator<Item = BufferCopy>;
/// Copy from one texture to another.
/// Works with a single array layer.
/// Note: `dst` current usage has to be `TextureUses::COPY_DST`.
/// Note: the copy extent is in physical size (rounded to the block size)
unsafe fn copy_texture_to_texture<T>(
&mut self,
src: &A::Texture,
src_usage: TextureUses,
dst: &A::Texture,
regions: T,
) where
T: Iterator<Item = TextureCopy>;
/// Copy from buffer to texture.
/// Works with a single array layer.
/// Note: `dst` current usage has to be `TextureUses::COPY_DST`.
/// Note: the copy extent is in physical size (rounded to the block size)
unsafe fn copy_buffer_to_texture<T>(&mut self, src: &A::Buffer, dst: &A::Texture, regions: T)
where
T: Iterator<Item = BufferTextureCopy>;
/// Copy from texture to buffer.
/// Works with a single array layer.
/// Note: the copy extent is in physical size (rounded to the block size)
unsafe fn copy_texture_to_buffer<T>(
&mut self,
src: &A::Texture,
src_usage: TextureUses,
dst: &A::Buffer,
regions: T,
) where
T: Iterator<Item = BufferTextureCopy>;
// pass common
/// Sets the bind group at `index` to `group`, assuming the layout
/// of all the preceeding groups to be taken from `layout`.
unsafe fn set_bind_group(
&mut self,
layout: &A::PipelineLayout,
index: u32,
group: &A::BindGroup,
dynamic_offsets: &[wgt::DynamicOffset],
);
unsafe fn set_push_constants(
&mut self,
layout: &A::PipelineLayout,
stages: wgt::ShaderStages,
offset: u32,
data: &[u32],
);
unsafe fn insert_debug_marker(&mut self, label: &str);
unsafe fn begin_debug_marker(&mut self, group_label: &str);
unsafe fn end_debug_marker(&mut self);
// queries
unsafe fn begin_query(&mut self, set: &A::QuerySet, index: u32);
unsafe fn end_query(&mut self, set: &A::QuerySet, index: u32);
unsafe fn write_timestamp(&mut self, set: &A::QuerySet, index: u32);
unsafe fn reset_queries(&mut self, set: &A::QuerySet, range: Range<u32>);
unsafe fn copy_query_results(
&mut self,
set: &A::QuerySet,
range: Range<u32>,
buffer: &A::Buffer,
offset: wgt::BufferAddress,
stride: wgt::BufferSize,
);
// render passes
// Begins a render pass, clears all active bindings.
unsafe fn begin_render_pass(&mut self, desc: &RenderPassDescriptor<A>);
unsafe fn end_render_pass(&mut self);
unsafe fn set_render_pipeline(&mut self, pipeline: &A::RenderPipeline);
unsafe fn set_index_buffer<'a>(
&mut self,
binding: BufferBinding<'a, A>,
format: wgt::IndexFormat,
);
unsafe fn set_vertex_buffer<'a>(&mut self, index: u32, binding: BufferBinding<'a, A>);
unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>);
unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>);
unsafe fn set_stencil_reference(&mut self, value: u32);
unsafe fn set_blend_constants(&mut self, color: &[f32; 4]);
unsafe fn draw(
&mut self,
start_vertex: u32,
vertex_count: u32,
start_instance: u32,
instance_count: u32,
);
unsafe fn draw_indexed(
&mut self,
start_index: u32,
index_count: u32,
base_vertex: i32,
start_instance: u32,
instance_count: u32,
);
unsafe fn draw_indirect(
&mut self,
buffer: &A::Buffer,
offset: wgt::BufferAddress,
draw_count: u32,
);
unsafe fn draw_indexed_indirect(
&mut self,
buffer: &A::Buffer,
offset: wgt::BufferAddress,
draw_count: u32,
);
unsafe fn draw_indirect_count(
&mut self,
buffer: &A::Buffer,
offset: wgt::BufferAddress,
count_buffer: &A::Buffer,
count_offset: wgt::BufferAddress,
max_count: u32,
);
unsafe fn draw_indexed_indirect_count(
&mut self,
buffer: &A::Buffer,
offset: wgt::BufferAddress,
count_buffer: &A::Buffer,
count_offset: wgt::BufferAddress,
max_count: u32,
);
// compute passes
// Begins a compute pass, clears all active bindings.
unsafe fn begin_compute_pass(&mut self, desc: &ComputePassDescriptor);
unsafe fn end_compute_pass(&mut self);
unsafe fn set_compute_pipeline(&mut self, pipeline: &A::ComputePipeline);
unsafe fn dispatch(&mut self, count: [u32; 3]);
unsafe fn dispatch_indirect(&mut self, buffer: &A::Buffer, offset: wgt::BufferAddress);
}
bitflags!(
/// Instance initialization flags.
pub struct InstanceFlags: u32 {
/// Generate debug information in shaders and objects.
const DEBUG = 1 << 0;
/// Enable validation, if possible.
const VALIDATION = 1 << 1;
}
);
bitflags!(
/// Pipeline layout creation flags.
pub struct PipelineLayoutFlags: u32 {
/// Include support for base vertex/instance drawing.
const BASE_VERTEX_INSTANCE = 1 << 0;
/// Include support for num work groups builtin.
const NUM_WORK_GROUPS = 1 << 1;
}
);
bitflags!(
/// Pipeline layout creation flags.
pub struct BindGroupLayoutFlags: u32 {
/// Allows for bind group binding arrays to be shorter than the array in the BGL.
const PARTIALLY_BOUND = 1 << 0;
}
);
bitflags!(
/// Texture format capability flags.
pub struct TextureFormatCapabilities: u32 {
/// Format can be sampled.
const SAMPLED = 1 << 0;
/// Format can be sampled with a linear sampler.
const SAMPLED_LINEAR = 1 << 1;
/// Format can be sampled with a min/max reduction sampler.
const SAMPLED_MINMAX = 1 << 2;
/// Format can be used as storage with write-only access.
const STORAGE = 1 << 3;
/// Format can be used as storage with read and read/write access.
const STORAGE_READ_WRITE = 1 << 4;
/// Format can be used as storage with atomics.
const STORAGE_ATOMIC = 1 << 5;
/// Format can be used as color and input attachment.
const COLOR_ATTACHMENT = 1 << 6;
/// Format can be used as color (with blending) and input attachment.
const COLOR_ATTACHMENT_BLEND = 1 << 7;
/// Format can be used as depth-stencil and input attachment.
const DEPTH_STENCIL_ATTACHMENT = 1 << 8;
/// Format can be copied from.
const COPY_SRC = 1 << 9;
/// Format can be copied to.
const COPY_DST = 1 << 10;
}
);
bitflags!(
/// Texture format capability flags.
pub struct FormatAspects: u8 {
const COLOR = 1 << 0;
const DEPTH = 1 << 1;
const STENCIL = 1 << 2;
}
);
impl From<wgt::TextureAspect> for FormatAspects {
fn from(aspect: wgt::TextureAspect) -> Self {
match aspect {
wgt::TextureAspect::All => Self::all(),
wgt::TextureAspect::DepthOnly => Self::DEPTH,
wgt::TextureAspect::StencilOnly => Self::STENCIL,
}
}
}
impl From<wgt::TextureFormat> for FormatAspects {
fn from(format: wgt::TextureFormat) -> Self {
match format {
wgt::TextureFormat::Depth32Float | wgt::TextureFormat::Depth24Plus => Self::DEPTH,
wgt::TextureFormat::Depth24PlusStencil8 => Self::DEPTH | Self::STENCIL,
_ => Self::COLOR,
}
}
}
bitflags!(
pub struct MemoryFlags: u32 {
const TRANSIENT = 1 << 0;
const PREFER_COHERENT = 1 << 1;
}
);
//TODO: it's not intuitive for the backends to consider `LOAD` being optional.
bitflags!(
pub struct AttachmentOps: u8 {
const LOAD = 1 << 0;
const STORE = 1 << 1;
}
);
bitflags::bitflags! {
/// Similar to `wgt::BufferUsages` but for internal use.
pub struct BufferUses: u32 {
const MAP_READ = 1 << 0;
const MAP_WRITE = 1 << 1;
const COPY_SRC = 1 << 2;
const COPY_DST = 1 << 3;
const INDEX = 1 << 4;
const VERTEX = 1 << 5;
const UNIFORM = 1 << 6;
const STORAGE_READ = 1 << 7;
const STORAGE_WRITE = 1 << 8;
const INDIRECT = 1 << 9;
/// The combination of usages that can be used together (read-only).
const INCLUSIVE = Self::MAP_READ.bits | Self::COPY_SRC.bits |
Self::INDEX.bits | Self::VERTEX.bits | Self::UNIFORM.bits |
Self::STORAGE_READ.bits | Self::INDIRECT.bits;
/// The combination of exclusive usages (write-only and read-write).
/// These usages may still show up with others, but can't automatically be combined.
const EXCLUSIVE = Self::MAP_WRITE.bits | Self::COPY_DST.bits | Self::STORAGE_WRITE.bits;
/// The combination of all usages that the are guaranteed to be be ordered by the hardware.
/// If a usage is not ordered, then even if it doesn't change between draw calls, there
/// still need to be pipeline barriers inserted for synchronization.
const ORDERED = Self::INCLUSIVE.bits | Self::MAP_WRITE.bits;
}
}
bitflags::bitflags! {
/// Similar to `wgt::TextureUsages` but for internal use.
pub struct TextureUses: u32 {
const COPY_SRC = 1 << 0;
const COPY_DST = 1 << 1;
const RESOURCE = 1 << 2;
const COLOR_TARGET = 1 << 3;
const DEPTH_STENCIL_READ = 1 << 4;
const DEPTH_STENCIL_WRITE = 1 << 5;
const STORAGE_READ = 1 << 6;
const STORAGE_WRITE = 1 << 7;
/// The combination of usages that can be used together (read-only).
const INCLUSIVE = Self::COPY_SRC.bits | Self::RESOURCE.bits | Self::DEPTH_STENCIL_READ.bits;
/// The combination of exclusive usages (write-only and read-write).
/// These usages may still show up with others, but can't automatically be combined.
const EXCLUSIVE = Self::COPY_DST.bits | Self::COLOR_TARGET.bits | Self::DEPTH_STENCIL_WRITE.bits | Self::STORAGE_READ.bits | Self::STORAGE_WRITE.bits;
/// The combination of all usages that the are guaranteed to be be ordered by the hardware.
/// If a usage is not ordered, then even if it doesn't change between draw calls, there
/// still need to be pipeline barriers inserted for synchronization.
const ORDERED = Self::INCLUSIVE.bits | Self::COLOR_TARGET.bits | Self::DEPTH_STENCIL_WRITE.bits | Self::STORAGE_READ.bits;
//TODO: remove this
const UNINITIALIZED = 0xFFFF;
}
}
#[derive(Clone, Debug)]
pub struct InstanceDescriptor<'a> {
pub name: &'a str,
pub flags: InstanceFlags,
}
#[derive(Clone, Debug)]
pub struct Alignments {
/// The alignment of the start of the buffer used as a GPU copy source.
pub buffer_copy_offset: wgt::BufferSize,
/// The alignment of the row pitch of the texture data stored in a buffer that is
/// used in a GPU copy operation.
pub buffer_copy_pitch: wgt::BufferSize,
}
#[derive(Clone, Debug)]
pub struct Capabilities {
pub limits: wgt::Limits,
pub alignments: Alignments,
pub downlevel: wgt::DownlevelCapabilities,
}
#[derive(Debug)]
pub struct ExposedAdapter<A: Api> {
pub adapter: A::Adapter,
pub info: wgt::AdapterInfo,
pub features: wgt::Features,
pub capabilities: Capabilities,
}
/// Describes information about what a `Surface`'s presentation capabilities are.
/// Fetch this with [Adapter::surface_capabilities].
#[derive(Debug, Clone)]
pub struct SurfaceCapabilities {
/// List of supported texture formats.
///
/// Must be at least one.
pub formats: Vec<wgt::TextureFormat>,
/// Range for the swap chain sizes.
///
/// - `swap_chain_sizes.start` must be at least 1.
/// - `swap_chain_sizes.end` must be larger or equal to `swap_chain_sizes.start`.
pub swap_chain_sizes: RangeInclusive<u32>,
/// Current extent of the surface, if known.
pub current_extent: Option<wgt::Extent3d>,
/// Range of supported extents.
///
/// `current_extent` must be inside this range.
pub extents: RangeInclusive<wgt::Extent3d>,
/// Supported texture usage flags.
///
/// Must have at least `TextureUses::COLOR_TARGET`
pub usage: TextureUses,
/// List of supported V-sync modes.
///
/// Must be at least one.
pub present_modes: Vec<wgt::PresentMode>,
/// List of supported alpha composition modes.
///
/// Must be at least one.
pub composite_alpha_modes: Vec<CompositeAlphaMode>,
}
#[derive(Debug)]
pub struct AcquiredSurfaceTexture<A: Api> {
pub texture: A::SurfaceTexture,
/// The presentation configuration no longer matches
/// the surface properties exactly, but can still be used to present
/// to the surface successfully.
pub suboptimal: bool,
}
#[derive(Debug)]
pub struct OpenDevice<A: Api> {
pub device: A::Device,
pub queue: A::Queue,
}
#[derive(Clone, Debug)]
pub struct BufferMapping {
pub ptr: NonNull<u8>,
pub is_coherent: bool,
}
#[derive(Clone, Debug)]
pub struct BufferDescriptor<'a> {
pub label: Label<'a>,
pub size: wgt::BufferAddress,
pub usage: BufferUses,
pub memory_flags: MemoryFlags,
}
#[derive(Clone, Debug)]
pub struct TextureDescriptor<'a> {
pub label: Label<'a>,
pub size: wgt::Extent3d,
pub mip_level_count: u32,
pub sample_count: u32,
pub dimension: wgt::TextureDimension,
pub format: wgt::TextureFormat,
pub usage: TextureUses,
pub memory_flags: MemoryFlags,
}
/// TextureView descriptor.
///
/// Valid usage:
///. - `format` has to be the same as `TextureDescriptor::format`
///. - `dimension` has to be compatible with `TextureDescriptor::dimension`
///. - `usage` has to be a subset of `TextureDescriptor::usage`
///. - `range` has to be a subset of parent texture
#[derive(Clone, Debug)]
pub struct TextureViewDescriptor<'a> {
pub label: Label<'a>,
pub format: wgt::TextureFormat,
pub dimension: wgt::TextureViewDimension,
pub usage: TextureUses,
pub range: wgt::ImageSubresourceRange,
}
#[derive(Clone, Debug)]
pub struct SamplerDescriptor<'a> {
pub label: Label<'a>,
pub address_modes: [wgt::AddressMode; 3],
pub mag_filter: wgt::FilterMode,
pub min_filter: wgt::FilterMode,
pub mipmap_filter: wgt::FilterMode,
pub lod_clamp: Option<Range<f32>>,
pub compare: Option<wgt::CompareFunction>,
pub anisotropy_clamp: Option<NonZeroU8>,
pub border_color: Option<wgt::SamplerBorderColor>,
}
/// BindGroupLayout descriptor.
///
/// Valid usage:
/// - `entries` are sorted by ascending `wgt::BindGroupLayoutEntry::binding`
#[derive(Clone, Debug)]
pub struct BindGroupLayoutDescriptor<'a> {
pub label: Label<'a>,
pub flags: BindGroupLayoutFlags,
pub entries: &'a [wgt::BindGroupLayoutEntry],
}
#[derive(Clone, Debug)]
pub struct PipelineLayoutDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub flags: PipelineLayoutFlags,
pub bind_group_layouts: &'a [&'a A::BindGroupLayout],
pub push_constant_ranges: &'a [wgt::PushConstantRange],
}
#[derive(Debug)]
pub struct BufferBinding<'a, A: Api> {
pub buffer: &'a A::Buffer,
pub offset: wgt::BufferAddress,
pub size: Option<wgt::BufferSize>,
}
// Rust gets confused about the impl requirements for `A`
impl<A: Api> Clone for BufferBinding<'_, A> {
fn clone(&self) -> Self {
Self {
buffer: self.buffer,
offset: self.offset,
size: self.size,
}
}
}
#[derive(Debug)]
pub struct TextureBinding<'a, A: Api> {
pub view: &'a A::TextureView,
pub usage: TextureUses,
}
// Rust gets confused about the impl requirements for `A`
impl<A: Api> Clone for TextureBinding<'_, A> {
fn clone(&self) -> Self {
Self {
view: self.view,
usage: self.usage,
}
}
}
#[derive(Clone, Debug)]
pub struct BindGroupEntry {
pub binding: u32,
pub resource_index: u32,
pub count: u32,
}
/// BindGroup descriptor.
///
/// Valid usage:
///. - `entries` has to be sorted by ascending `BindGroupEntry::binding`
///. - `entries` has to have the same set of `BindGroupEntry::binding` as `layout`
///. - each entry has to be compatible with the `layout`
///. - each entry's `BindGroupEntry::resource_index` is within range
/// of the corresponding resource array, selected by the relevant
/// `BindGroupLayoutEntry`.
#[derive(Clone, Debug)]
pub struct BindGroupDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub layout: &'a A::BindGroupLayout,
pub buffers: &'a [BufferBinding<'a, A>],
pub samplers: &'a [&'a A::Sampler],
pub textures: &'a [TextureBinding<'a, A>],
pub entries: &'a [BindGroupEntry],
}
#[derive(Clone, Debug)]
pub struct CommandEncoderDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub queue: &'a A::Queue,
}
/// Naga shader module.
pub struct NagaShader {
/// Shader module IR.
pub module: naga::Module,
/// Analysis information of the module.
pub info: naga::valid::ModuleInfo,
}
// Custom implementation avoids the need to generate Debug impl code
// for the whole Naga module and info.
impl fmt::Debug for NagaShader {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
write!(formatter, "Naga shader")
}
}
/// Shader input.
#[allow(clippy::large_enum_variant)]
pub enum ShaderInput<'a> {
Naga(NagaShader),
SpirV(&'a [u32]),
}
pub struct ShaderModuleDescriptor<'a> {
pub label: Label<'a>,
pub runtime_checks: bool,
}
/// Describes a programmable pipeline stage.
#[derive(Debug)]
pub struct ProgrammableStage<'a, A: Api> {
/// The compiled shader module for this stage.
pub module: &'a A::ShaderModule,
/// The name of the entry point in the compiled shader. There must be a function that returns
/// void with this name in the shader.
pub entry_point: &'a str,
}
// Rust gets confused about the impl requirements for `A`
impl<A: Api> Clone for ProgrammableStage<'_, A> {
fn clone(&self) -> Self {
Self {
module: self.module,
entry_point: self.entry_point,
}
}
}
/// Describes a compute pipeline.
#[derive(Clone, Debug)]
pub struct ComputePipelineDescriptor<'a, A: Api> {
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: &'a A::PipelineLayout,
/// The compiled compute stage and its entry point.
pub stage: ProgrammableStage<'a, A>,
}
/// Describes how the vertex buffer is interpreted.
#[derive(Clone, Debug)]
pub struct VertexBufferLayout<'a> {
/// The stride, in bytes, between elements of this buffer.
pub array_stride: wgt::BufferAddress,
/// How often this vertex buffer is "stepped" forward.
pub step_mode: wgt::VertexStepMode,
/// The list of attributes which comprise a single vertex.
pub attributes: &'a [wgt::VertexAttribute],
}
/// Describes a render (graphics) pipeline.
#[derive(Clone, Debug)]
pub struct RenderPipelineDescriptor<'a, A: Api> {
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: &'a A::PipelineLayout,
/// The format of any vertex buffers used with this pipeline.
pub vertex_buffers: &'a [VertexBufferLayout<'a>],
/// The vertex stage for this pipeline.
pub vertex_stage: ProgrammableStage<'a, A>,
/// The properties of the pipeline at the primitive assembly and rasterization level.
pub primitive: wgt::PrimitiveState,
/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
pub depth_stencil: Option<wgt::DepthStencilState>,
/// The multi-sampling properties of the pipeline.
pub multisample: wgt::MultisampleState,
/// The fragment stage for this pipeline.
pub fragment_stage: Option<ProgrammableStage<'a, A>>,
/// The effect of draw calls on the color aspect of the output target.
pub color_targets: &'a [wgt::ColorTargetState],
/// If the pipeline will be used with a multiview render pass, this indicates how many array
/// layers the attachments will have.
pub multiview: Option<NonZeroU32>,
}
/// Specifies how the alpha channel of the textures should be handled during (martin mouv i step)
/// compositing.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum CompositeAlphaMode {
/// The alpha channel, if it exists, of the textures is ignored in the
/// compositing process. Instead, the textures is treated as if it has a
/// constant alpha of 1.0.
Opaque,
/// The alpha channel, if it exists, of the textures is respected in the
/// compositing process. The non-alpha channels of the textures are
/// expected to already be multiplied by the alpha channel by the
/// application.
PreMultiplied,
/// The alpha channel, if it exists, of the textures is respected in the
/// compositing process. The non-alpha channels of the textures are not
/// expected to already be multiplied by the alpha channel by the
/// application; instead, the compositor will multiply the non-alpha
/// channels of the texture by the alpha channel during compositing.
PostMultiplied,
}
#[derive(Debug, Clone)]
pub struct SurfaceConfiguration {
/// Number of textures in the swap chain. Must be in
/// `SurfaceCapabilities::swap_chain_size` range.
pub swap_chain_size: u32,
/// Vertical synchronization mode.
pub present_mode: wgt::PresentMode,
/// Alpha composition mode.
pub composite_alpha_mode: CompositeAlphaMode,
/// Format of the surface textures.
pub format: wgt::TextureFormat,
/// Requested texture extent. Must be in
/// `SurfaceCapabilities::extents` range.
pub extent: wgt::Extent3d,
/// Allowed usage of surface textures,
pub usage: TextureUses,
}
#[derive(Debug, Clone)]
pub struct Rect<T> {
pub x: T,
pub y: T,
pub w: T,
pub h: T,
}
#[derive(Debug, Clone)]
pub struct BufferBarrier<'a, A: Api> {
pub buffer: &'a A::Buffer,
pub usage: Range<BufferUses>,
}
#[derive(Debug, Clone)]
pub struct TextureBarrier<'a, A: Api> {
pub texture: &'a A::Texture,
pub range: wgt::ImageSubresourceRange,
pub usage: Range<TextureUses>,
}
#[derive(Clone, Copy, Debug)]
pub struct BufferCopy {
pub src_offset: wgt::BufferAddress,
pub dst_offset: wgt::BufferAddress,
pub size: wgt::BufferSize,
}
#[derive(Clone, Debug)]
pub struct TextureCopyBase {
pub mip_level: u32,
pub array_layer: u32,
/// Origin within a texture.
/// Note: for 1D and 2D textures, Z must be 0.
pub origin: wgt::Origin3d,
pub aspect: FormatAspects,
}
#[derive(Clone, Copy, Debug)]
pub struct CopyExtent {
pub width: u32,
pub height: u32,
pub depth: u32,
}
#[derive(Clone, Debug)]
pub struct TextureCopy {
pub src_base: TextureCopyBase,
pub dst_base: TextureCopyBase,
pub size: CopyExtent,
}
#[derive(Clone, Debug)]
pub struct BufferTextureCopy {
pub buffer_layout: wgt::ImageDataLayout,
pub texture_base: TextureCopyBase,
pub size: CopyExtent,
}
#[derive(Debug)]
pub struct Attachment<'a, A: Api> {
pub view: &'a A::TextureView,
/// Contains either a single mutating usage as a target,
/// or a valid combination of read-only usages.
pub usage: TextureUses,
}
// Rust gets confused about the impl requirements for `A`
impl<A: Api> Clone for Attachment<'_, A> {
fn clone(&self) -> Self {
Self {
view: self.view,
usage: self.usage,
}
}
}
#[derive(Debug)]
pub struct ColorAttachment<'a, A: Api> {
pub target: Attachment<'a, A>,
pub resolve_target: Option<Attachment<'a, A>>,
pub ops: AttachmentOps,
pub clear_value: wgt::Color,
}
// Rust gets confused about the impl requirements for `A`
impl<A: Api> Clone for ColorAttachment<'_, A> {
fn clone(&self) -> Self {
Self {
target: self.target.clone(),
resolve_target: self.resolve_target.clone(),
ops: self.ops,
clear_value: self.clear_value,
}
}
}
#[derive(Clone, Debug)]
pub struct DepthStencilAttachment<'a, A: Api> {
pub target: Attachment<'a, A>,
pub depth_ops: AttachmentOps,
pub stencil_ops: AttachmentOps,
pub clear_value: (f32, u32),
}
#[derive(Clone, Debug)]
pub struct RenderPassDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub extent: wgt::Extent3d,
pub sample_count: u32,
pub color_attachments: &'a [ColorAttachment<'a, A>],
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>,
pub multiview: Option<NonZeroU32>,
}
#[derive(Clone, Debug)]
pub struct ComputePassDescriptor<'a> {
pub label: Label<'a>,
}
#[test]
fn test_default_limits() {
let limits = wgt::Limits::default();
assert!(limits.max_bind_groups <= MAX_BIND_GROUPS as u32);
}