Cross-platform, safe, pure-rust graphics api.
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Merge #615
615: Use General allocator at all times for now r=grovesNL a=kvark

In all user-managed resources, we don't have control of the lifetime. Since we don't know when it's released, we can't use any more specific allocator kind than `General`.

Previously, we assumed that buffers created for MAP_READ+COPY_SRC, for example, were one-time buffers created to copy data. However, there appear to be cases where they were used to fill data in once, and then persistently used as a copy source destination.

In the future, one WebGPU data transfer story is settled, we'll be able to use `Linear` kind again for all internally managed uploads. I.e. writeBuffer, writeTexture, and createBuffeMappedOnlyAtStart.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-04-25 02:08:54 +00:00
.github/workflows Run tests in CI 2020-04-24 22:43:14 -02:30
wgpu-core Merge #615 2020-04-25 02:08:54 +00:00
wgpu-types Separate public usage from internal use (#601) 2020-04-21 09:12:40 -04:00
.gitignore Remove wgpu-native and wgpu-remote 2020-04-16 22:35:59 -04:00
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CHANGELOG.md Version bump and CHANGELOG update 2020-04-06 08:55:39 -04:00
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

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This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • wgpu-core - internal Rust API for WebGPU implementations to use
  • wgpu-types - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs

This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows Linux macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress