ba6015e2c7
1272: Add sample count to framebuffer key r=kvark a=kvark **Connections** Fixes #1271 **Description** The framebuffer is created for a pass, so naturally the hashmap key for a framebuffer has to include the pass key. Otherwise, we'd be overwriting the framebuffer entry, or using a framebuffer from a different pass. The sample count was missing from our FB key. **Testing** Tested on a trace from #1271 that I hand-ported to latest master. Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com> |
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wgpu-types | ||
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | 🆗 | ||
DX12 | ✅ | ||
Vulkan | ✅ | ✅ | |
Metal | ✅ | ||
GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress