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13 lines
403 B
WebGPU Shading Language
13 lines
403 B
WebGPU Shading Language
@group(0) @binding(4)
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var point_shadow_textures: texture_depth_cube_array;
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@group(0) @binding(5)
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var point_shadow_textures_sampler: sampler_comparison;
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@fragment
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fn fragment() -> @location(0) vec4<f32> {
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let frag_ls = vec4<f32>(1., 1., 2., 1.).xyz;
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let a = textureSampleCompare(point_shadow_textures, point_shadow_textures_sampler, frag_ls, i32(1), 1.);
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return vec4<f32>(a, 1., 1., 1.);
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}
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