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22 lines
455 B
WebGPU Shading Language
22 lines
455 B
WebGPU Shading Language
struct VertexOutput {
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@builtin(position) gl_Position: vec4<f32>,
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}
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var<private> a_pos_1: vec2<f32>;
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var<private> gl_Position: vec4<f32>;
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fn main_1() {
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let _e5 = a_pos_1;
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let _e10 = clamp(_e5, vec2(0f), vec2(1f));
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gl_Position = vec4<f32>(_e10.x, _e10.y, 0f, 1f);
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return;
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}
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@vertex
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fn main(@location(0) a_pos: vec2<f32>) -> VertexOutput {
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a_pos_1 = a_pos;
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main_1();
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let _e5 = gl_Position;
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return VertexOutput(_e5);
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}
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