wgpu/naga/tests/out/msl/unnamed-gl-per-vertex.msl

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// language: metal1.0
#include <metal_stdlib>
#include <simd/simd.h>
using metal::uint;
struct type_3 {
float inner[1];
};
struct type_4 {
metal::float4 member;
float member_1;
type_3 member_2;
type_3 member_3;
};
void function(
thread type_4& global,
thread int& global_1
) {
int _e9 = global_1;
global.member = metal::float4((_e9 == 0) ? -4.0 : 1.0, (_e9 == 2) ? 4.0 : -1.0, 0.0, 1.0);
return;
}
struct main_Input {
};
struct main_Output {
metal::float4 member [[position]];
};
vertex main_Output main_(
uint param [[vertex_id]]
) {
type_4 global = type_4 {metal::float4(0.0, 0.0, 0.0, 1.0), 1.0, type_3 {}, type_3 {}};
int global_1 = {};
global_1 = static_cast<int>(param);
function(global, global_1);
float _e6 = global.member.y;
global.member.y = -(_e6);
metal::float4 _e8 = global.member;
return main_Output { _e8 };
}