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https://github.com/gfx-rs/wgpu.git
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105cb9db31
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct Foo {
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metal::float4 a;
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int b;
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};
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struct type_6 {
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metal::float2x2 inner[1];
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};
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struct type_10 {
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Foo inner[3];
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};
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struct type_11 {
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int inner[4];
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};
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constant metal::float3 const2_ = metal::float3(0.0, 1.0, 2.0);
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constant metal::float2x2 const3_ = metal::float2x2(metal::float2(0.0, 1.0), metal::float2(2.0, 3.0));
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constant type_6 const4_ = type_6 {metal::float2x2(metal::float2(0.0, 1.0), metal::float2(2.0, 3.0))};
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constant bool cz0_ = bool {};
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constant int cz1_ = int {};
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constant uint cz2_ = uint {};
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constant float cz3_ = float {};
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constant metal::uint2 cz4_ = metal::uint2 {};
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constant metal::float2x2 cz5_ = metal::float2x2 {};
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constant type_10 cz6_ = type_10 {};
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constant Foo cz7_ = Foo {};
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constant type_11 cp3_ = type_11 {0, 1, 2, 3};
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kernel void main_(
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) {
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Foo foo = {};
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foo = Foo {metal::float4(1.0), 1};
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metal::float2x2 m0_ = metal::float2x2(metal::float2(1.0, 0.0), metal::float2(0.0, 1.0));
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metal::float4x4 m1_ = metal::float4x4(metal::float4(1.0, 0.0, 0.0, 0.0), metal::float4(0.0, 1.0, 0.0, 0.0), metal::float4(0.0, 0.0, 1.0, 0.0), metal::float4(0.0, 0.0, 0.0, 1.0));
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metal::uint2 cit0_ = metal::uint2(0u);
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metal::float2x2 cit1_ = metal::float2x2(metal::float2(0.0), metal::float2(0.0));
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type_11 cit2_ = type_11 {0, 1, 2, 3};
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metal::uint2 ic4_ = metal::uint2(0u, 0u);
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metal::float2x3 ic5_ = metal::float2x3(metal::float3(0.0, 0.0, 0.0), metal::float3(0.0, 0.0, 0.0));
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}
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