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22 lines
291 B
GLSL
22 lines
291 B
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void barriers() {
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memoryBarrierBuffer();
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barrier();
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memoryBarrierShared();
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barrier();
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return;
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}
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void main() {
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barriers();
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return;
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}
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