wgpu/naga/tests/in/sample-cube-array-depth-lod.param.ron
Christian Schwarz 2382c8e74f
Fix glsl backend errors regarding samplerCubeArrayShadow (#5171)
* add GL_EXT_texture_shadow_lod feature detection

* allow more cases of cube depth texture sampling in glsl

* add test for sampling a cubemap array depth texture with lod

* add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed

* add changelog entry for GL_EXT_texture_shadow_lod

* fix criteria for requiring and using TEXTURE_SHADOW_LOD

* require gles 320 for textureSampling over cubeArrayShadow

* prevent false positives in TEXTURE_SHADOW_LOD in checks

* make workaround_lod_with_grad usecase selection less context dependant

* move 3d array texture error into the validator

* correct ImageSample logic errors
2024-02-08 18:27:58 +01:00

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(
glsl: (
writer_flags: ("TEXTURE_SHADOW_LOD"),
version: Embedded(
version: 320,
is_webgl: false
),
binding_map: {},
zero_initialize_workgroup_memory: true,
),
)