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27 lines
501 B
WebGPU Shading Language
27 lines
501 B
WebGPU Shading Language
fn f() {
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var v: vec2<i32>;
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let px = &v.x;
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*px = 10;
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}
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struct DynamicArray {
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arr: array<u32>
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}
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@group(0) @binding(0)
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var<storage, read_write> dynamic_array: DynamicArray;
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fn index_unsized(i: i32, v: u32) {
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let p: ptr<storage, DynamicArray, read_write> = &dynamic_array;
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let val = (*p).arr[i];
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(*p).arr[i] = val + v;
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}
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fn index_dynamic_array(i: i32, v: u32) {
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let p: ptr<storage, array<u32>, read_write> = &dynamic_array.arr;
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let val = (*p)[i];
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(*p)[i] = val + v;
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}
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