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29 lines
1.2 KiB
WebGPU Shading Language
29 lines
1.2 KiB
WebGPU Shading Language
@id(0) override has_point_light: bool = true; // Algorithmic control
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@id(1200) override specular_param: f32 = 2.3; // Numeric control
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@id(1300) override gain: f32; // Must be overridden
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override width: f32 = 0.0; // Specified at the API level using
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// the name "width".
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override depth: f32; // Specified at the API level using
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// the name "depth".
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// Must be overridden.
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override height = 2 * depth; // The default value
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// (if not set at the API level),
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// depends on another
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// overridable constant.
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override inferred_f32 = 2.718;
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var<private> gain_x_10: f32 = gain * 10.;
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var<private> store_override: f32;
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@compute @workgroup_size(1)
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fn main() {
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var t = height * 5;
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let a = !has_point_light;
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var x = a;
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var gain_x_100 = gain_x_10 * 10.;
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store_override = gain;
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}
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