wgpu/wgpu/Cargo.toml
2022-06-27 21:36:00 -04:00

298 lines
7.1 KiB
TOML

[package]
name = "wgpu"
version = "0.12.0"
authors = ["wgpu developers"]
edition = "2018"
description = "Rusty WebGPU API wrapper"
homepage = "https://wgpu.rs/"
repository = "https://github.com/gfx-rs/wgpu/tree/v0.12"
keywords = ["graphics"]
license = "MIT OR Apache-2.0"
exclude = [
"etc/**/*",
"examples/**/*.png", # Image comparison test
"examples/**/*.dds", # Compressed textures
"examples/**/*.ktx2", # Compressed textures
"examples/**/*.mtl", # Material files
"examples/**/*.obj", # Model files
"tests/**/*",
"Cargo.lock",
"target/**/*"
]
autotests = false
[package.metadata.docs.rs]
all-features = true
rustdoc-args = ["--cfg", "docsrs"]
[lib]
[[test]]
name = "wgpu-tests"
path = "tests/root.rs"
[[example]]
name = "boids"
test = true
[[example]]
name = "bunnymark"
test = true
[[example]]
name = "conservative-raster"
test = true
[[example]]
name = "cube"
test = true
[[example]]
name = "hello-compute"
test = true
[[example]]
name = "mipmap"
test = true
[[example]]
name = "msaa-line"
test = true
[[example]]
name = "shadow"
test = true
[[example]]
name = "skybox"
test = true
[[example]]
name = "texture-arrays"
test = true
[[example]]
name = "water"
test = true
[features]
default = []
spirv = ["naga/spv-in"]
glsl = ["naga/glsl-in"]
trace = ["serde", "wgc/trace"]
replay = ["serde", "wgc/replay"]
angle = ["wgc/angle"]
webgl = ["wgc"]
emscripten = ["webgl"]
vulkan-portability = ["wgc/vulkan-portability"]
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgc]
package = "wgpu-core"
path = "../wgpu-core"
version = "0.12"
features = ["raw-window-handle"]
[target.'cfg(target_arch = "wasm32")'.dependencies.wgc]
package = "wgpu-core"
path = "../wgpu-core"
version = "0.12"
features = ["raw-window-handle"]
optional = true
[dependencies.wgt]
package = "wgpu-types"
path = "../wgpu-types"
version = "0.12"
[target.'cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))'.dependencies.hal]
package = "wgpu-hal"
path = "../wgpu-hal"
version = "0.12"
[dependencies]
arrayvec = "0.7"
log = "0.4"
# parking_lot 0.12 switches from `winapi` to `windows`; permit either
parking_lot = ">=0.11,<0.13"
raw-window-handle = "0.4"
serde = { version = "1", features = ["derive"], optional = true }
smallvec = "1"
[dev-dependencies]
bitflags = "1"
bytemuck = { version = "1.4", features = ["derive"] }
glam = "0.20.2"
ddsfile = "0.5"
futures-intrusive = "0.4"
log = "0.4"
# Opt out of noise's "default-features" to avoid "image" feature as a dependency count optimization.
# This will not be required in the next release since it has been removed from the default feature in https://github.com/Razaekel/noise-rs/commit/1af9e1522236b2c584fb9a02150c9c67a5e6bb04#diff-2e9d962a08321605940b5a657135052fbcef87b5e360662bb527c96d9a615542
noise = { version = "0.7", default-features = false }
obj = "0.10"
png = "0.17"
nanorand = { version = "0.7", default-features = false, features = ["wyrand"] }
winit = "0.26"
[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
async-executor = "1.0"
pollster = "0.2"
env_logger = "0.9"
[dependencies.naga]
git = "https://github.com/gfx-rs/naga"
rev = "27d38aae"
#version = "0.8"
optional = true
# used to test all the example shaders
[dev-dependencies.naga]
git = "https://github.com/gfx-rs/naga"
rev = "27d38aae"
#version = "0.8"
features = ["wgsl-in"]
[target.'cfg(target_arch = "wasm32")'.dependencies.naga]
git = "https://github.com/gfx-rs/naga"
rev = "27d38aae"
#version = "0.8"
features = ["wgsl-out"]
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "0.2.80"
web-sys = { version = "0.3.57", features = [
"Document",
"Navigator",
"Node",
"NodeList",
"Gpu",
"GpuAdapter",
"GpuAddressMode",
"GpuBindGroup",
"GpuBindGroupDescriptor",
"GpuBindGroupEntry",
"GpuBindGroupLayout",
"GpuBindGroupLayoutDescriptor",
"GpuBindGroupLayoutEntry",
"GpuBlendComponent",
"GpuBlendFactor",
"GpuBlendOperation",
"GpuBlendState",
"GpuBuffer",
"GpuBufferBinding",
"GpuBufferBindingLayout",
"GpuBufferBindingType",
"GpuBufferDescriptor",
"GpuBufferUsage",
"GpuCanvasContext",
"GpuCanvasConfiguration",
"GpuColorDict",
"GpuColorTargetState",
"GpuColorWrite",
"GpuCommandBuffer",
"GpuCommandBufferDescriptor",
"GpuCommandEncoder",
"GpuCommandEncoderDescriptor",
"GpuCompareFunction",
"GpuCompilationInfo",
"GpuCompilationMessage",
"GpuCompilationMessageType",
"GpuComputePassDescriptor",
"GpuComputePassEncoder",
"GpuComputePipeline",
"GpuComputePipelineDescriptor",
"GpuCullMode",
"GpuDepthStencilState",
"GpuDevice",
"GpuDeviceDescriptor",
"GpuDeviceLostInfo",
"GpuDeviceLostReason",
"GpuErrorFilter",
"GpuExtent3dDict",
"GpuFeatureName",
"GpuFilterMode",
"GpuFragmentState",
"GpuFrontFace",
"GpuImageCopyBuffer",
"GpuImageCopyTexture",
"GpuImageDataLayout",
"GpuIndexFormat",
"GpuLoadOp",
"GpuMapMode",
"GpuMultisampleState",
"GpuObjectDescriptorBase",
"GpuOrigin2dDict",
"GpuOrigin3dDict",
"GpuOutOfMemoryError",
"GpuPipelineDescriptorBase",
"GpuPipelineLayout",
"GpuPipelineLayoutDescriptor",
"GpuPipelineStatisticName",
"GpuPowerPreference",
"GpuPrimitiveState",
"GpuPrimitiveTopology",
"GpuProgrammableStage",
"GpuQuerySet",
"GpuQuerySetDescriptor",
"GpuQueryType",
"GpuQueue",
"GpuRenderBundle",
"GpuRenderBundleDescriptor",
"GpuRenderBundleEncoder",
"GpuRenderBundleEncoderDescriptor",
"GpuRenderPassColorAttachment",
"GpuRenderPassDepthStencilAttachment",
"GpuRenderPassDescriptor",
"GpuRenderPassEncoder",
"GpuRenderPipeline",
"GpuRenderPipelineDescriptor",
"GpuRequestAdapterOptions",
"GpuSampler",
"GpuSamplerBindingLayout",
"GpuSamplerBindingType",
"GpuSamplerDescriptor",
"GpuShaderModule",
"GpuShaderModuleDescriptor",
"GpuShaderStage",
"GpuStencilFaceState",
"GpuStencilOperation",
"GpuStorageTextureAccess",
"GpuStorageTextureBindingLayout",
"GpuStoreOp",
"GpuSupportedFeatures",
"GpuSupportedLimits",
"GpuTexture",
"GpuTextureAspect",
"GpuTextureBindingLayout",
"GpuTextureDescriptor",
"GpuTextureDimension",
"GpuTextureFormat",
"GpuTextureSampleType",
"GpuTextureUsage",
"GpuTextureView",
"GpuTextureViewDescriptor",
"GpuTextureViewDimension",
"GpuUncapturedErrorEvent",
"GpuUncapturedErrorEventInit",
"GpuValidationError",
"GpuVertexAttribute",
"GpuVertexBufferLayout",
"GpuVertexFormat",
"GpuVertexState",
"GpuVertexStepMode",
"HtmlCanvasElement",
"OffscreenCanvas",
"ImageBitmap",
"ImageBitmapRenderingContext",
"Window"
] }
js-sys = "0.3.57"
wasm-bindgen-futures = "0.4.30"
# parking_lot 0.12 switches from `winapi` to `windows`; permit either
parking_lot = ">=0.11,<0.13"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
console_error_panic_hook = "0.1.6"
console_log = "0.1.2"
# We need the Location feature in the framework examples
web-sys = { version = "0.3.53", features = ["Location"] }