mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-26 00:33:51 +00:00
298 lines
7.1 KiB
TOML
298 lines
7.1 KiB
TOML
[package]
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name = "wgpu"
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version = "0.12.0"
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authors = ["wgpu developers"]
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edition = "2018"
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description = "Rusty WebGPU API wrapper"
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homepage = "https://wgpu.rs/"
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repository = "https://github.com/gfx-rs/wgpu/tree/v0.12"
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keywords = ["graphics"]
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license = "MIT OR Apache-2.0"
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exclude = [
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"etc/**/*",
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"examples/**/*.png", # Image comparison test
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"examples/**/*.dds", # Compressed textures
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"examples/**/*.ktx2", # Compressed textures
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"examples/**/*.mtl", # Material files
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"examples/**/*.obj", # Model files
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"tests/**/*",
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"Cargo.lock",
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"target/**/*"
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]
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autotests = false
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[package.metadata.docs.rs]
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all-features = true
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rustdoc-args = ["--cfg", "docsrs"]
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[lib]
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[[test]]
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name = "wgpu-tests"
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path = "tests/root.rs"
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[[example]]
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name = "boids"
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test = true
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[[example]]
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name = "bunnymark"
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test = true
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[[example]]
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name = "conservative-raster"
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test = true
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[[example]]
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name = "cube"
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test = true
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[[example]]
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name = "hello-compute"
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test = true
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[[example]]
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name = "mipmap"
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test = true
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[[example]]
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name = "msaa-line"
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test = true
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[[example]]
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name = "shadow"
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test = true
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[[example]]
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name = "skybox"
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test = true
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[[example]]
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name = "texture-arrays"
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test = true
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[[example]]
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name = "water"
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test = true
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[features]
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default = []
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spirv = ["naga/spv-in"]
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glsl = ["naga/glsl-in"]
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trace = ["serde", "wgc/trace"]
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replay = ["serde", "wgc/replay"]
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angle = ["wgc/angle"]
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webgl = ["wgc"]
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emscripten = ["webgl"]
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vulkan-portability = ["wgc/vulkan-portability"]
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgc]
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package = "wgpu-core"
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path = "../wgpu-core"
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version = "0.12"
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features = ["raw-window-handle"]
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[target.'cfg(target_arch = "wasm32")'.dependencies.wgc]
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package = "wgpu-core"
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path = "../wgpu-core"
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version = "0.12"
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features = ["raw-window-handle"]
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optional = true
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[dependencies.wgt]
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package = "wgpu-types"
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path = "../wgpu-types"
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version = "0.12"
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[target.'cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))'.dependencies.hal]
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package = "wgpu-hal"
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path = "../wgpu-hal"
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version = "0.12"
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[dependencies]
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arrayvec = "0.7"
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log = "0.4"
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# parking_lot 0.12 switches from `winapi` to `windows`; permit either
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parking_lot = ">=0.11,<0.13"
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raw-window-handle = "0.4"
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serde = { version = "1", features = ["derive"], optional = true }
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smallvec = "1"
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[dev-dependencies]
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bitflags = "1"
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bytemuck = { version = "1.4", features = ["derive"] }
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glam = "0.20.2"
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ddsfile = "0.5"
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futures-intrusive = "0.4"
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log = "0.4"
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# Opt out of noise's "default-features" to avoid "image" feature as a dependency count optimization.
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# This will not be required in the next release since it has been removed from the default feature in https://github.com/Razaekel/noise-rs/commit/1af9e1522236b2c584fb9a02150c9c67a5e6bb04#diff-2e9d962a08321605940b5a657135052fbcef87b5e360662bb527c96d9a615542
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noise = { version = "0.7", default-features = false }
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obj = "0.10"
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png = "0.17"
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nanorand = { version = "0.7", default-features = false, features = ["wyrand"] }
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winit = "0.26"
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[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
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async-executor = "1.0"
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pollster = "0.2"
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env_logger = "0.9"
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[dependencies.naga]
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git = "https://github.com/gfx-rs/naga"
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rev = "27d38aae"
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#version = "0.8"
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optional = true
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# used to test all the example shaders
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[dev-dependencies.naga]
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git = "https://github.com/gfx-rs/naga"
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rev = "27d38aae"
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#version = "0.8"
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features = ["wgsl-in"]
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[target.'cfg(target_arch = "wasm32")'.dependencies.naga]
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git = "https://github.com/gfx-rs/naga"
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rev = "27d38aae"
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#version = "0.8"
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features = ["wgsl-out"]
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = "0.2.80"
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web-sys = { version = "0.3.57", features = [
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"Document",
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"Navigator",
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"Node",
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"NodeList",
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"Gpu",
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"GpuAdapter",
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"GpuAddressMode",
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"GpuBindGroup",
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"GpuBindGroupDescriptor",
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"GpuBindGroupEntry",
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"GpuBindGroupLayout",
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"GpuBindGroupLayoutDescriptor",
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"GpuBindGroupLayoutEntry",
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"GpuBlendComponent",
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"GpuBlendFactor",
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"GpuBlendOperation",
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"GpuBlendState",
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"GpuBuffer",
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"GpuBufferBinding",
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"GpuBufferBindingLayout",
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"GpuBufferBindingType",
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"GpuBufferDescriptor",
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"GpuBufferUsage",
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"GpuCanvasContext",
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"GpuCanvasConfiguration",
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"GpuColorDict",
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"GpuColorTargetState",
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"GpuColorWrite",
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"GpuCommandBuffer",
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"GpuCommandBufferDescriptor",
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"GpuCommandEncoder",
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"GpuCommandEncoderDescriptor",
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"GpuCompareFunction",
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"GpuCompilationInfo",
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"GpuCompilationMessage",
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"GpuCompilationMessageType",
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"GpuComputePassDescriptor",
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"GpuComputePassEncoder",
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"GpuComputePipeline",
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"GpuComputePipelineDescriptor",
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"GpuCullMode",
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"GpuDepthStencilState",
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"GpuDevice",
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"GpuDeviceDescriptor",
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"GpuDeviceLostInfo",
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"GpuDeviceLostReason",
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"GpuErrorFilter",
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"GpuExtent3dDict",
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"GpuFeatureName",
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"GpuFilterMode",
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"GpuFragmentState",
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"GpuFrontFace",
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"GpuImageCopyBuffer",
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"GpuImageCopyTexture",
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"GpuImageDataLayout",
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"GpuIndexFormat",
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"GpuLoadOp",
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"GpuMapMode",
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"GpuMultisampleState",
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"GpuObjectDescriptorBase",
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"GpuOrigin2dDict",
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"GpuOrigin3dDict",
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"GpuOutOfMemoryError",
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"GpuPipelineDescriptorBase",
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"GpuPipelineLayout",
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"GpuPipelineLayoutDescriptor",
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"GpuPipelineStatisticName",
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"GpuPowerPreference",
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"GpuPrimitiveState",
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"GpuPrimitiveTopology",
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"GpuProgrammableStage",
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"GpuQuerySet",
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"GpuQuerySetDescriptor",
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"GpuQueryType",
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"GpuQueue",
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"GpuRenderBundle",
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"GpuRenderBundleDescriptor",
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"GpuRenderBundleEncoder",
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"GpuRenderBundleEncoderDescriptor",
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"GpuRenderPassColorAttachment",
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"GpuRenderPassDepthStencilAttachment",
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"GpuRenderPassDescriptor",
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"GpuRenderPassEncoder",
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"GpuRenderPipeline",
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"GpuRenderPipelineDescriptor",
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"GpuRequestAdapterOptions",
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"GpuSampler",
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"GpuSamplerBindingLayout",
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"GpuSamplerBindingType",
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"GpuSamplerDescriptor",
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"GpuShaderModule",
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"GpuShaderModuleDescriptor",
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"GpuShaderStage",
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"GpuStencilFaceState",
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"GpuStencilOperation",
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"GpuStorageTextureAccess",
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"GpuStorageTextureBindingLayout",
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"GpuStoreOp",
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"GpuSupportedFeatures",
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"GpuSupportedLimits",
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"GpuTexture",
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"GpuTextureAspect",
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"GpuTextureBindingLayout",
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"GpuTextureDescriptor",
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"GpuTextureDimension",
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"GpuTextureFormat",
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"GpuTextureSampleType",
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"GpuTextureUsage",
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"GpuTextureView",
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"GpuTextureViewDescriptor",
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"GpuTextureViewDimension",
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"GpuUncapturedErrorEvent",
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"GpuUncapturedErrorEventInit",
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"GpuValidationError",
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"GpuVertexAttribute",
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"GpuVertexBufferLayout",
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"GpuVertexFormat",
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"GpuVertexState",
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"GpuVertexStepMode",
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"HtmlCanvasElement",
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"OffscreenCanvas",
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"ImageBitmap",
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"ImageBitmapRenderingContext",
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"Window"
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] }
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js-sys = "0.3.57"
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wasm-bindgen-futures = "0.4.30"
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# parking_lot 0.12 switches from `winapi` to `windows`; permit either
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parking_lot = ">=0.11,<0.13"
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[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
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console_error_panic_hook = "0.1.6"
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console_log = "0.1.2"
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# We need the Location feature in the framework examples
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web-sys = { version = "0.3.53", features = ["Location"] }
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