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17 lines
383 B
GLSL
17 lines
383 B
GLSL
#version 450
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layout(location = 0) in vec4 a_Pos;
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layout(location = 1) in vec2 a_TexCoord;
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layout(location = 0) out vec2 v_TexCoord;
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layout(set = 0, binding = 0) uniform Locals {
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mat4 u_Transform;
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};
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void main() {
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v_TexCoord = a_TexCoord;
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gl_Position = u_Transform * a_Pos;
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// convert from -1,1 Z to 0,1
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gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
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}
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