wgpu/tests/in/variations.glsl
2022-02-19 10:42:44 -05:00

10 lines
235 B
GLSL

#version 460 core
layout(set = 0, binding = 0) uniform textureCube texCube;
layout(set = 0, binding = 1) uniform sampler samp;
void main() {
ivec2 sizeCube = textureSize(samplerCube(texCube, samp), 0);
float a = ceil(1.0);
}