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10 lines
235 B
GLSL
10 lines
235 B
GLSL
#version 460 core
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layout(set = 0, binding = 0) uniform textureCube texCube;
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layout(set = 0, binding = 1) uniform sampler samp;
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void main() {
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ivec2 sizeCube = textureSize(samplerCube(texCube, samp), 0);
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float a = ceil(1.0);
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}
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