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14 lines
345 B
WebGPU Shading Language
14 lines
345 B
WebGPU Shading Language
@group(0) @binding(0)
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var Texture: texture_2d<f32>;
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@group(0) @binding(1)
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var Sampler: sampler;
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fn test(Passed_Texture: texture_2d<f32>, Passed_Sampler: sampler) -> vec4<f32> {
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return textureSample(Passed_Texture, Passed_Sampler, vec2<f32>(0.0, 0.0));
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}
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return test(Texture, Sampler);
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}
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