wgpu/tests/in/texture-arg.wgsl
2022-04-15 18:02:48 +01:00

14 lines
345 B
WebGPU Shading Language

@group(0) @binding(0)
var Texture: texture_2d<f32>;
@group(0) @binding(1)
var Sampler: sampler;
fn test(Passed_Texture: texture_2d<f32>, Passed_Sampler: sampler) -> vec4<f32> {
return textureSample(Passed_Texture, Passed_Sampler, vec2<f32>(0.0, 0.0));
}
@fragment
fn main() -> @location(0) vec4<f32> {
return test(Texture, Sampler);
}