wgpu/tests/in/interface.param.ron
Arman Uguray 00be08e9f8
[msl-out] Replace per_stage_map with per_entry_point_map (#2237)
The existing `per_stage_map` field of MSL backend options specifies
resource binding maps that apply to all entry points of each stage type.
It is useful to have the ability to provide a separate binding index map
for each entry point, especially when the same shader module defines
multiple entry points of the same stage kind.

This patch replaces `per_stage_map` with a new `per_entry_point_map`
option where resources are keyed by the entry-point function name.
2023-02-22 18:15:39 +01:00

32 lines
667 B
Plaintext

(
spv: (
version: (1, 0),
capabilities: [ Shader, SampleRateShading ],
adjust_coordinate_space: false,
force_point_size: true,
clamp_frag_depth: true,
separate_entry_points: true,
),
hlsl: (
shader_model: V5_1,
binding_map: {},
fake_missing_bindings: false,
special_constants_binding: Some((space: 1, register: 0)),
zero_initialize_workgroup_memory: true,
),
wgsl: (
explicit_types: true,
),
msl: (
lang_version: (2, 1),
per_entry_point_map: {},
inline_samplers: [],
spirv_cross_compatibility: false,
fake_missing_bindings: false,
zero_initialize_workgroup_memory: true,
),
msl_pipeline: (
allow_point_size: true,
),
)