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00be08e9f8
The existing `per_stage_map` field of MSL backend options specifies resource binding maps that apply to all entry points of each stage type. It is useful to have the ability to provide a separate binding index map for each entry point, especially when the same shader module defines multiple entry points of the same stage kind. This patch replaces `per_stage_map` with a new `per_entry_point_map` option where resources are keyed by the entry-point function name.
32 lines
667 B
Plaintext
32 lines
667 B
Plaintext
(
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spv: (
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version: (1, 0),
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capabilities: [ Shader, SampleRateShading ],
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adjust_coordinate_space: false,
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force_point_size: true,
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clamp_frag_depth: true,
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separate_entry_points: true,
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),
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hlsl: (
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shader_model: V5_1,
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binding_map: {},
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fake_missing_bindings: false,
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special_constants_binding: Some((space: 1, register: 0)),
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zero_initialize_workgroup_memory: true,
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),
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wgsl: (
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explicit_types: true,
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),
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msl: (
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lang_version: (2, 1),
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per_entry_point_map: {},
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inline_samplers: [],
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spirv_cross_compatibility: false,
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fake_missing_bindings: false,
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zero_initialize_workgroup_memory: true,
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),
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msl_pipeline: (
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allow_point_size: true,
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),
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)
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