![]() 1325: Relax and imporve vertex attribute validation r=cwfitzgerald a=kvark **Connections** None **Description** Improves our validation of vertex attributes in the following ways: 1. Relaxes the size matching, so that we allow the shaders to default some of the values we don't provide 2. Require interpolation to match 3. Make the error messages more detailed: > In Device::create_render_pipeline error in stage VERTEX error matching the stage input at 1 (Uint32x2 interpolated as None) against the previous stage outputs input type is not compatible with the provided Float32x2 **Testing** Tested on wgpu-rs examples. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
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dummy | ||
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player | ||
wgpu-core | ||
wgpu-types | ||
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bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
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README.md | ||
rustfmt.toml |
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core
andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | 🆗 | ||
DX12 | ✅ | ||
Vulkan | ✅ | ✅ | |
Metal | ✅ | ||
GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress