mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-28 09:43:55 +00:00
214 lines
6.7 KiB
TOML
214 lines
6.7 KiB
TOML
[package]
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name = "wgpu-hal"
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version = "22.0.0"
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authors = ["gfx-rs developers"]
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edition = "2021"
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description = "WebGPU hardware abstraction layer"
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homepage = "https://wgpu.rs/"
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repository = "https://github.com/gfx-rs/wgpu"
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keywords = ["graphics"]
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license = "MIT OR Apache-2.0"
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# Override the workspace's `rust-version` key. Firefox uses `cargo vendor` to
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# copy the crates it actually uses out of the workspace, so it's meaningful for
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# them to have less restrictive MSRVs individually than the workspace as a
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# whole, if their code permits. See `../README.md` for details.
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rust-version = "1.76"
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[package.metadata.docs.rs]
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# Ideally we would enable all the features.
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#
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# However, the metal features fail to be documented because the docs.rs runner cross-compiling under
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# x86_64-unknown-linux-gnu and metal-rs cannot compile in that environment at the moment. The same applies
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# for the dx12 feature.
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features = ["vulkan", "gles", "renderdoc"]
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rustdoc-args = ["--cfg", "docsrs"]
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targets = [
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"x86_64-unknown-linux-gnu",
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"x86_64-apple-darwin",
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"x86_64-pc-windows-msvc",
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"wasm32-unknown-unknown",
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]
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[package.metadata.cargo-machete]
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# Cargo machete can't check build.rs dependencies. See https://github.com/bnjbvr/cargo-machete/issues/100
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ignored = ["cfg_aliases"]
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[lib]
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[features]
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## Enables the Metal backend when targeting Apple platforms.
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##
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## Has no effect on non-Apple platforms.
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metal = [
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# Metal is only available on Apple platforms, therefore request MSL output also only if we target an Apple platform.
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"naga/msl-out-if-target-apple",
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"dep:block",
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]
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vulkan = [
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"naga/spv-out",
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"dep:ash",
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"dep:gpu-alloc",
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"dep:gpu-descriptor",
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"dep:libloading",
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"dep:smallvec",
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"dep:android_system_properties",
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]
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gles = [
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"naga/glsl-out",
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"dep:glow",
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"dep:glutin_wgl_sys",
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"dep:khronos-egl",
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"dep:libloading",
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"dep:ndk-sys",
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"windows/Win32_Graphics_OpenGL",
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"windows/Win32_Graphics_Gdi",
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"windows/Win32_System_LibraryLoader",
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"windows/Win32_UI_WindowsAndMessaging",
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]
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## Enables the DX12 backend when targeting Windows.
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##
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## Has no effect if not targeting Windows.
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dx12 = [
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# DX12 is only available on Windows, therefore request HLSL output also only if we target Windows.
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"dep:bit-set",
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"dep:libloading",
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"dep:range-alloc",
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"dep:windows-core",
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"gpu-allocator/d3d12",
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"naga/hlsl-out-if-target-windows",
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"windows/Win32_Graphics_Direct3D_Fxc",
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"windows/Win32_Graphics_Direct3D_Dxc",
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"windows/Win32_Graphics_Direct3D",
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"windows/Win32_Graphics_Direct3D12",
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"windows/Win32_Graphics_DirectComposition",
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"windows/Win32_Graphics_Dxgi_Common",
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"windows/Win32_Security",
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"windows/Win32_System_Diagnostics_Debug",
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"windows/Win32_System_Kernel",
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"windows/Win32_System_Performance",
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"windows/Win32_System_Threading",
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"windows/Win32_UI_WindowsAndMessaging",
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]
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renderdoc = ["dep:libloading", "dep:renderdoc-sys"]
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fragile-send-sync-non-atomic-wasm = ["wgt/fragile-send-sync-non-atomic-wasm"]
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# Panic when running into an out-of-memory error (for debugging purposes).
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#
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# Only affects the d3d12 and vulkan backends.
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oom_panic = []
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# Panic when running into a device lost error (for debugging purposes).
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# Only affects the d3d12 and vulkan backends.
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device_lost_panic = []
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# Panic when running into an internal error other than out-of-memory and device lost
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# (for debugging purposes).
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#
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# Only affects the d3d12 and vulkan backends.
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internal_error_panic = []
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[[example]]
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name = "halmark"
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[[example]]
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name = "raw-gles"
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required-features = ["gles"]
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[dependencies]
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bitflags.workspace = true
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parking_lot.workspace = true
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profiling = { workspace = true, default-features = false }
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raw-window-handle.workspace = true
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thiserror.workspace = true
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once_cell.workspace = true
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# backends common
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arrayvec.workspace = true
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rustc-hash.workspace = true
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log.workspace = true
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# backend: Gles
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glow = { workspace = true, optional = true }
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[dependencies.wgt]
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package = "wgpu-types"
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path = "../wgpu-types"
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version = "22.0.0"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# backend: Vulkan
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ash = { workspace = true, optional = true }
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gpu-alloc = { workspace = true, optional = true }
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gpu-descriptor = { workspace = true, optional = true }
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smallvec = { workspace = true, optional = true, features = ["union"] }
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khronos-egl = { workspace = true, features = ["dynamic"], optional = true }
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libloading = { workspace = true, optional = true }
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renderdoc-sys = { workspace = true, optional = true }
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[target.'cfg(target_os = "emscripten")'.dependencies]
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khronos-egl = { workspace = true, features = ["static", "no-pkg-config"] }
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#Note: it's unused by emscripten, but we keep it to have single code base in egl.rs
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libloading = { workspace = true, optional = true }
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[target.'cfg(windows)'.dependencies]
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# backend: Dx12 and Gles
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windows = { workspace = true, optional = true }
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# backend: Dx12
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bit-set = { workspace = true, optional = true }
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range-alloc = { workspace = true, optional = true }
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gpu-allocator = { workspace = true, optional = true }
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# For core macros. This crate is also reexported as windows::core.
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windows-core = { workspace = true, optional = true }
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# backend: Gles
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glutin_wgl_sys = { workspace = true, optional = true }
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[target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies]
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# backend: Metal
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block = { workspace = true, optional = true }
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metal.workspace = true
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objc.workspace = true
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core-graphics-types.workspace = true
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[target.'cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))'.dependencies]
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wasm-bindgen.workspace = true
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web-sys = { workspace = true, features = [
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"Window",
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"HtmlCanvasElement",
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"WebGl2RenderingContext",
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"OffscreenCanvas",
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] }
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js-sys.workspace = true
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[target.'cfg(unix)'.dependencies]
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libc.workspace = true
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[target.'cfg(target_os = "android")'.dependencies]
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android_system_properties = { workspace = true, optional = true }
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ndk-sys = { workspace = true, optional = true }
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[dependencies.naga]
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path = "../naga"
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version = "22.0.0"
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[build-dependencies]
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cfg_aliases.workspace = true
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# DEV dependencies
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[dev-dependencies.naga]
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path = "../naga"
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version = "22.0.0"
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features = ["wgsl-in"]
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[dev-dependencies]
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cfg-if.workspace = true
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env_logger.workspace = true
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glam.workspace = true # for ray-traced-triangle example
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winit.workspace = true # for "halmark" example
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[target.'cfg(not(any(target_arch = "wasm32", target_os = "ios")))'.dev-dependencies]
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glutin-winit = { workspace = true, features = ["egl", "wgl", "wayland", "x11"] } # for "raw-gles" example
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glutin = { workspace = true, features = ["egl", "wgl", "wayland", "x11"] } # for "raw-gles" example
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rwh_05 = { version = "0.5", package = "raw-window-handle" } # temporary compatibility for glutin-winit in "raw-gles" example
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winit = { workspace = true, features = ["rwh_05"] } # for "raw-gles" example
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