.. |
access.atomics.Compute.glsl
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[wgsl-in] Update reserved keywords (#1847)
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2022-04-17 15:56:54 +02:00 |
access.foo_frag.Fragment.glsl
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[wgsl-in] Update reserved keywords (#1847)
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2022-04-17 15:56:54 +02:00 |
access.foo_vert.Vertex.glsl
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implement phony assignment
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2022-04-26 21:40:31 -07:00 |
bits.main.Compute.glsl
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Implement reverseBits and countOneBits for SPIR-V (#1897)
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2022-05-09 23:24:28 +02:00 |
boids.main.Compute.glsl
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glsl-out: Use constructors shorthand for zero init
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2022-01-04 13:52:00 +00:00 |
control-flow.main.Compute.glsl
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glsl-out: Call proper memory barrier functions (#1680)
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2022-01-21 15:34:44 +00:00 |
cubeArrayShadow.fragment.Fragment.glsl
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[glsl-out] Add stage postfix to generated global name (#1616)
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2021-12-23 22:19:07 -05:00 |
empty.main.Compute.glsl
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Add Explicit Int Precision for GLSL ES Backend
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2021-07-20 10:16:33 -04:00 |
functions-webgl.main.Vertex.glsl
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Fixes for fma function (#1580)
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2021-12-22 09:41:07 -05:00 |
functions.main.Compute.glsl
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Add support for vecN<i32> and vecN<u32> to dot() function (#1689)
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2022-02-03 14:03:43 -05:00 |
globals.main.Compute.glsl
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Test matrix-typed uniform globals.
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2022-04-14 11:54:47 -07:00 |
image.gather.Fragment.glsl
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[glsl-out] Add stage postfix to generated global name (#1616)
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2021-12-23 22:19:07 -05:00 |
image.main.Compute.glsl
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[msl-out] Don't give level in texture1d accesses.
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2022-01-04 15:33:23 -08:00 |
image.queries.Vertex.glsl
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glsl-out: texture function fixes
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2022-02-23 23:23:05 -05:00 |
image.texture_sample_comparison.Fragment.glsl
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[wgsl-in] Update reserved keywords (#1847)
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2022-04-17 15:56:54 +02:00 |
image.texture_sample.Fragment.glsl
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[wgsl-in] Update reserved keywords (#1847)
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2022-04-17 15:56:54 +02:00 |
interpolate.frag_main.Fragment.glsl
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[wgsl-in] Update reserved keywords (#1847)
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2022-04-17 15:56:54 +02:00 |
interpolate.vert_main.Vertex.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
math-functions.main.Vertex.glsl
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[wgsl-in] Support radians/degrees builtin functions (#1627)
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2021-12-27 00:29:33 +00:00 |
operators.main.Compute.glsl
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implement phony assignment
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2022-04-26 21:40:31 -07:00 |
padding.vertex.Vertex.glsl
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[hlsl-out] Add more padding when necessary (#1814)
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2022-04-11 20:34:06 -07:00 |
push-constants.main.Fragment.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
quad-vert.main.Vertex.glsl
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glsl-out: Use constructors shorthand for zero init
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2022-01-04 13:52:00 +00:00 |
quad.frag_main.Fragment.glsl
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[glsl-out] Add stage postfix to generated global name (#1616)
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2021-12-23 22:19:07 -05:00 |
quad.fs_extra.Fragment.glsl
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Remove top_level property of structs
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2021-12-15 09:33:33 -05:00 |
quad.main.Fragment.glsl
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Refactor namer scheme, fix trailing digits (#1510)
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2021-11-09 09:24:41 -05:00 |
quad.main.Vertex.glsl
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Implement lexing and parsing for all WGSL number literal types (#1184)
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2021-08-24 01:50:53 -04:00 |
quad.vert_main.Vertex.glsl
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Remove top_level property of structs
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2021-12-15 09:33:33 -05:00 |
shadow.fs_main_without_storage.Fragment.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
shadow.fs_main.Fragment.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
shadow.vs_main.Vertex.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
skybox.fs_main.Fragment.glsl
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[wgsl] Remove buffer, texture, in, out, input, output from reserved keywords
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2022-04-29 20:06:09 +02:00 |
skybox.vs_main.Vertex.glsl
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[glsl-out] Add stage postfix to generated global name (#1616)
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2021-12-23 22:19:07 -05:00 |
standard.derivatives.Fragment.glsl
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Add Explicit Int Precision for GLSL ES Backend
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2021-07-20 10:16:33 -04:00 |
texture-arg.main.Fragment.glsl
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[glsl-out] Add stage postfix to generated global name (#1616)
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2021-12-23 22:19:07 -05:00 |
variations-glsl.main.Fragment.glsl
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glsl-in: Add test for conditional builtin inject
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2022-02-19 10:42:44 -05:00 |