mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-29 10:13:34 +00:00
170 lines
3.9 KiB
WebGPU Shading Language
170 lines
3.9 KiB
WebGPU Shading Language
// This snapshot tests accessing various containers, dereferencing pointers.
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struct GlobalConst {
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a: u32,
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b: vec3<u32>,
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c: i32,
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}
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// tests msl padding insertion for global constants
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var<private> global_const: GlobalConst = GlobalConst(0u, vec3<u32>(0u, 0u, 0u), 0);
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struct AlignedWrapper {
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@align(8) value: i32
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}
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struct Bar {
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_matrix: mat4x3<f32>,
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matrix_array: array<mat2x2<f32>, 2>,
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atom: atomic<i32>,
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atom_arr: array<atomic<i32>, 10>,
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arr: array<vec2<u32>, 2>,
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data: array<AlignedWrapper>,
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}
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@group(0) @binding(0)
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var<storage,read_write> bar: Bar;
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struct Baz {
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m: mat3x2<f32>,
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}
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@group(0) @binding(1)
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var<uniform> baz: Baz;
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@group(0) @binding(2)
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var<storage,read_write> qux: vec2<i32>;
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fn test_matrix_within_struct_accesses() {
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var idx = 1;
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idx--;
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// loads
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let l0 = baz.m;
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let l1 = baz.m[0];
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let l2 = baz.m[idx];
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let l3 = baz.m[0][1];
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let l4 = baz.m[0][idx];
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let l5 = baz.m[idx][1];
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let l6 = baz.m[idx][idx];
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var t = Baz(mat3x2<f32>(vec2<f32>(1.0), vec2<f32>(2.0), vec2<f32>(3.0)));
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idx++;
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// stores
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t.m = mat3x2<f32>(vec2<f32>(6.0), vec2<f32>(5.0), vec2<f32>(4.0));
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t.m[0] = vec2<f32>(9.0);
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t.m[idx] = vec2<f32>(90.0);
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t.m[0][1] = 10.0;
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t.m[0][idx] = 20.0;
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t.m[idx][1] = 30.0;
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t.m[idx][idx] = 40.0;
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}
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struct MatCx2InArray {
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am: array<mat4x2<f32>, 2>,
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}
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@group(0) @binding(3)
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var<uniform> nested_mat_cx2: MatCx2InArray;
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fn test_matrix_within_array_within_struct_accesses() {
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var idx = 1;
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idx--;
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// loads
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let l0 = nested_mat_cx2.am;
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let l1 = nested_mat_cx2.am[0];
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let l2 = nested_mat_cx2.am[0][0];
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let l3 = nested_mat_cx2.am[0][idx];
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let l4 = nested_mat_cx2.am[0][0][1];
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let l5 = nested_mat_cx2.am[0][0][idx];
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let l6 = nested_mat_cx2.am[0][idx][1];
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let l7 = nested_mat_cx2.am[0][idx][idx];
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var t = MatCx2InArray(array<mat4x2<f32>, 2>());
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idx++;
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// stores
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t.am = array<mat4x2<f32>, 2>();
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t.am[0] = mat4x2<f32>(vec2<f32>(8.0), vec2<f32>(7.0), vec2<f32>(6.0), vec2<f32>(5.0));
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t.am[0][0] = vec2<f32>(9.0);
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t.am[0][idx] = vec2<f32>(90.0);
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t.am[0][0][1] = 10.0;
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t.am[0][0][idx] = 20.0;
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t.am[0][idx][1] = 30.0;
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t.am[0][idx][idx] = 40.0;
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}
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fn read_from_private(foo: ptr<function, f32>) -> f32 {
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return *foo;
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}
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fn test_arr_as_arg(a: array<array<f32, 10>, 5>) -> f32 {
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return a[4][9];
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}
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@vertex
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fn foo_vert(@builtin(vertex_index) vi: u32) -> @builtin(position) vec4<f32> {
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var foo: f32 = 0.0;
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// We should check that backed doesn't skip this expression
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let baz: f32 = foo;
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foo = 1.0;
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test_matrix_within_struct_accesses();
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test_matrix_within_array_within_struct_accesses();
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// test storage loads
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let _matrix = bar._matrix;
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let arr = bar.arr;
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let index = 3u;
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let b = bar._matrix[index].x;
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let a = bar.data[arrayLength(&bar.data) - 2u].value;
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let c = qux;
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// test pointer types
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let data_pointer: ptr<storage, i32, read_write> = &bar.data[0].value;
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let foo_value = read_from_private(&foo);
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// test array indexing
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var c2 = array<i32, 5>(a, i32(b), 3, 4, 5);
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c2[vi + 1u] = 42;
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let value = c2[vi];
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test_arr_as_arg(array<array<f32, 10>, 5>());
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return vec4<f32>(_matrix * vec4<f32>(vec4<i32>(value)), 2.0);
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}
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@fragment
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fn foo_frag() -> @location(0) vec4<f32> {
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// test storage stores
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bar._matrix[1].z = 1.0;
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bar._matrix = mat4x3<f32>(vec3<f32>(0.0), vec3<f32>(1.0), vec3<f32>(2.0), vec3<f32>(3.0));
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bar.arr = array<vec2<u32>, 2>(vec2<u32>(0u), vec2<u32>(1u));
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bar.data[1].value = 1;
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qux = vec2<i32>();
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return vec4<f32>(0.0);
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}
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fn assign_through_ptr_fn(p: ptr<function, u32>) {
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*p = 42u;
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}
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fn assign_array_through_ptr_fn(foo: ptr<function, array<vec4<f32>, 2>>) {
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*foo = array<vec4<f32>, 2>(vec4(1.0), vec4(2.0));
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}
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@compute @workgroup_size(1)
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fn assign_through_ptr() {
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var val = 33u;
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assign_through_ptr_fn(&val);
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var arr = array<vec4<f32>, 2>(vec4(6.0), vec4(7.0));
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assign_array_through_ptr_fn(&arr);
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}
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