Cross-platform, safe, pure-rust graphics api.
Go to file
bors[bot] 81ff6fac05 Merge #116
116: Validation bits from 0.2 r=kvark a=kvark

Sibling of #114 

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-04-01 00:08:02 +00:00
etc Screenshots in the README 2019-02-28 17:20:09 -05:00
examples Fix the triangle examples 2019-03-31 20:03:24 -04:00
gfx-examples Fix winit swapchain sizes in examples 2019-03-24 23:50:26 -04:00
wgpu-bindings Track bind group compatibility across the whole pipeline 2019-03-31 16:04:37 -04:00
wgpu-native Update changelog and versions 2019-03-31 20:04:39 -04:00
wgpu-remote run cargo fmt 2019-03-05 20:41:24 -08:00
wgpu-rs Update changelog and versions 2019-03-31 20:04:39 -04:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
.travis.yml Enable windows in Travis 2019-03-19 10:49:30 -04:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Update changelog and versions 2019-03-31 20:04:39 -04:00
Cargo.toml First bits of wgpu-remote 2019-02-26 10:10:07 -05:00
CHANGELOG.md Update changelog and versions 2019-03-31 20:04:39 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Unpin nightly date 2019-02-28 21:18:16 -07:00
README.md Update dx11 dependency in the lockfile 2019-03-05 23:01:13 -05:00
rustfmt.toml Epoch tracking of indices 2019-02-26 10:12:11 -05:00

WebGPU

Build Status Crates.io Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  • wgpu-native - the native implementation of WebGPU as a C API library
  • wgpu-bindings - automatic generator of actual C headers
  • wgpu-remote - remoting layer to work with WebGPU across the process boundary
  • wgpu-rs - idiomatic Rust wrapper of the native library

Supported platforms:

  • Vulkan on Windows and Linux
  • D3D12 and D3D12 on Windows
  • Metal on macOS and iOS

Examples

Cube Shadow

To run an example, simply cd to the examples or gfx-examples directory, then use cargo run with --features {backend} to specify the backend (where {backend} is either vulkan, dx12, dx11 or metal). For example:

# Clone the wgpu repository
git clone https://github.com/gfx-rs/wgpu
# Change directory to `examples`
cd wgpu/examples
# Vulkan (Linux/Windows)
cargo run --bin hello_triangle --features vulkan
# Metal (macOS/iOS)
cargo run --bin hello_triangle --features metal
# DirectX12 (Windows)
cargo run --bin hello_triangle --features dx12

cd ../gfx-examples
# Vulkan (Linux/Windows)
cargo run --bin cube --features vulkan
# Metal (macOS/iOS)
cargo run --bin cube --features metal
# DirectX12 (Windows)
cargo run --bin cube --features dx12

These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started gfx-rs guide.