Cross-platform, safe, pure-rust graphics api.
Go to file
2020-03-16 10:06:54 -04:00
examples Update naming of bindings to entries 2020-03-16 10:06:54 -04:00
ffi Update naming of bindings to entries 2020-03-16 10:06:54 -04:00
wgpu-core Update naming of bindings to entries 2020-03-16 10:06:54 -04:00
wgpu-native Move more shared types into wgpu-types 2020-03-14 23:08:05 -02:30
wgpu-remote Move more shared types into wgpu-types 2020-03-14 23:08:05 -02:30
wgpu-types Move more shared types into wgpu-types 2020-03-14 23:08:05 -02:30
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Using default nsview if not provided by raw-window-handle 2020-01-18 10:06:10 -08:00
.travis.yml Run clippy only when not on nightly 2020-01-23 16:05:44 +01:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Move more shared types into wgpu-types 2020-03-14 23:08:05 -02:30
Cargo.toml Move some types into shared wgpu-types crate 2020-03-10 22:36:23 -02:30
CHANGELOG.md Release preparations 2019-11-03 18:52:57 -05:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
Makefile Update Makefile 2019-12-28 10:30:32 +01:00
README.md Update logo and move bindings section 2020-03-03 00:10:04 -03:30
rustfmt.toml Enforce the HUB lock order 2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io Crates.io

This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary, as a C API library used by Gecko
  4. ffi - the C headers generated by cbindgen for the native headers

Bindings

Supported Platforms

API Windows Linux macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.