wgpu/tests/out
2021-04-07 22:49:13 -04:00
..
boids.msl.snap [msl] use uint behind metal namespace only 2021-03-31 23:01:19 -04:00
boids.spvasm.snap [spv-out] cache access index constants 2021-04-03 11:27:21 -04:00
collatz.info.ron.snap Fix matrix multiplication types 2021-04-01 15:49:37 -04:00
collatz.msl.snap Re-use the MSL types in snapshot code 2021-04-07 22:49:13 -04:00
collatz.ron.snap Implement default layout in the IR and WGSL 2021-03-15 22:27:35 -04:00
collatz.spvasm.snap [spv-out] cache access index constants 2021-04-03 11:27:21 -04:00
empty-Compute.glsl.snap Update IR to have entry points with inputs/outputs 2021-03-13 23:26:19 -05:00
empty.msl.snap Update IR to have entry points with inputs/outputs 2021-03-13 23:26:19 -05:00
empty.spvasm.snap [spv-out] add a flag to adjust the coordinate space 2021-04-03 11:27:21 -04:00
image-copy.msl.snap Re-use the MSL types in snapshot code 2021-04-07 22:49:13 -04:00
quad-Fragment.glsl.snap [glsl-out] make varying names to match 2021-03-17 10:37:10 -04:00
quad-glsl.ron.snap Move global use flags into FunctionInfo 2021-02-17 15:37:37 -05:00
quad-glsl.spvasm.snap [glsl-in] Support multiple entrypoints 2021-02-17 10:05:40 -05:00
quad-vert.msl.snap [spv-in] add a flag to adjust the coordinate space 2021-04-03 11:27:21 -04:00
quad-Vertex.glsl.snap [glsl-out] make varying names to match 2021-03-17 10:37:10 -04:00
quad.dot.snap Show expression uniformity in the Dot backend 2021-03-17 01:03:00 -04:00
quad.msl.snap Re-use the MSL types in snapshot code 2021-04-07 22:49:13 -04:00
quad.spvasm.snap [spv-out] cache access index constants 2021-04-03 11:27:21 -04:00
shadow-Fragment.glsl.snap [glsl-out] make varying names to match 2021-03-17 10:37:10 -04:00
shadow.info.ron.snap Fix layout roundup 2021-04-03 00:41:32 -04:00
shadow.msl.snap Re-use the MSL types in snapshot code 2021-04-07 22:49:13 -04:00
shadow.ron.snap [spv-in] pre-emit constant expressions 2021-03-31 23:17:19 -04:00
shadow.spvasm.snap [spv-out] cache access index constants 2021-04-03 11:27:21 -04:00
skybox-Fragment.glsl.snap [msl-out] fix varying input structures 2021-03-17 16:59:23 -04:00
skybox-Vertex.glsl.snap [glsl-out] make varying names to match 2021-03-17 10:37:10 -04:00
skybox.msl.snap [msl] use uint behind metal namespace only 2021-03-31 23:01:19 -04:00
skybox.spvasm.snap [spv-out] add a flag to adjust the coordinate space 2021-04-03 11:27:21 -04:00
texture-array.spvasm.snap [spv-out] fix incorrect dummy result 2021-04-04 10:25:46 -04:00