Cross-platform, safe, pure-rust graphics api.
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bors[bot] 789b09c7bd
Merge #1017
1017: Rename output attachment usage r=grovesNL a=yzsolt

**Connections**
Implements #1001 

**Description**
Rename OUTPUT_ATTACHMENT texture usage to RENDER_ATTACHMENT to match the WebGPU spec

**Testing**
Ensure that `wgpu-rs` and `wgpu-native` build after the rename

**TODO**
- [ ] Update `wgpu-rs`
- [ ] Update `wgpu-native`

Co-authored-by: Zsolt Bölöny <bolony.zsolt@gmail.com>
2020-11-09 12:32:07 +00:00
.github CI playtests for Dx12, Vulkan 2020-10-08 17:17:16 -04:00
dummy Add missing license headers 2020-10-28 13:40:41 -04:00
player Update players readme 2020-11-05 16:58:40 -05:00
wgpu-core Rename OutputAttachment helper struct to RenderAttachment too to avoid confusion 2020-11-08 14:27:44 +01:00
wgpu-types Rename TextureUsage::OUTPUT_ATTACHMENT to RENDER_ATTACHMENT 2020-11-08 14:24:39 +01:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Unlock nightly builds on CI 2020-09-10 11:04:24 -04:00
Cargo.lock Implement OpenGL Backend For Unix Platforms 2020-11-04 20:32:33 -06:00
Cargo.toml Factor wgpu-subscriber into its own repo 2020-08-17 16:36:22 -04:00
CHANGELOG.md Version bump to 0.6 and changelog update 2020-08-17 16:51:22 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Unlock nightly builds on CI 2020-09-10 11:04:24 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress