mirror of
https://github.com/gfx-rs/wgpu.git
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78 lines
2.0 KiB
YAML
78 lines
2.0 KiB
YAML
language: rust
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sudo: false
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dist: xenial
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matrix:
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include:
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# Linux 64bit
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- os: linux
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rust: stable
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compiler: gcc
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#TODO: unlock when libglfw3 on Ubuntu comes with Vulkan support
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# or when we add a GL backend.
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#- os: linux
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# rust: nightly
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# compiler: gcc
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# Windows 64bit
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- os: windows
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rust: stable
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- os: windows
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rust: nightly
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# macOS 64bit
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- env: MACOSX_DEPLOYMENT_TARGET=10.9
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os: osx
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rust: stable
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osx_image: xcode9.4
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compiler: clang
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- env: MACOSX_DEPLOYMENT_TARGET=10.9
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os: osx
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rust: nightly
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osx_image: xcode9.4
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compiler: clang
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# iPhoneOS 64bit
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- env: TARGET=aarch64-apple-ios
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os: osx
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osx_image: xcode11
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rust: stable
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addons:
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apt:
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packages:
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- cmake
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- libglfw3-dev
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homebrew:
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update: true
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packages:
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- cmake
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- glfw3
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branches:
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except:
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- staging.tmp
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before_install:
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- if [[ $TRAVIS_OS_NAME == "windows" ]]; then choco install make; fi
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script:
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- cargo test
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# TODO: enable GL backend
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#- (cd wgpu-native && cargo check --features local,glutin)
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- if [[ $TRAVIS_OS_NAME == "osx" ]]; then (cd wgpu-native && cargo check --features gfx-backend-vulkan); fi
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- if [[ $TRAVIS_OS_NAME == "linux" ]]; then cargo check --release; fi
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]]; then cargo +nightly install cbindgen; fi
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]] && [[ $TRAVIS_OS_NAME == "windows" ]]; then
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wget -nc -O glfw.zip https://github.com/glfw/glfw/archive/3.3.zip &&
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7z x glfw.zip -oglfw &&
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cd glfw/glfw-3.3 &&
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export GLFW3_INCLUDE_DIR=`pwd`/include &&
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export GLFW3_INSTALL_DIR=`pwd`/install &&
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cmake . -DCMAKE_INSTALL_PREFIX=$GLFW3_INSTALL_DIR -DCMAKE_GENERATOR_PLATFORM=x64 &&
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cmake --build . --target install &&
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cd ../.. &&
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export CMAKE_PREFIX_PATH=$GLFW3_INSTALL_DIR &&
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make example-compute example-triangle VERBOSE=1;
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fi
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- if [[ $TRAVIS_RUST_VERSION == "nightly" ]] && [[ $TRAVIS_OS_NAME != "windows" ]]; then make VERBOSE=1; fi
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