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https://github.com/gfx-rs/wgpu.git
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06e9876adf
* Move to combined examples * Fix paths * Curtail some tests * Format * Clippy * Fix wasm * Refactor main for wasm * Style sheet * Readme * Lock
179 lines
3.9 KiB
Rust
179 lines
3.9 KiB
Rust
/*!
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Test SPIR-V backend capability checks.
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*/
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#![cfg(all(feature = "wgsl-in", feature = "spv-out"))]
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use spirv::Capability as Ca;
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fn capabilities_used(source: &str) -> naga::FastIndexSet<Ca> {
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use naga::back::spv;
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use naga::valid;
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let module = naga::front::wgsl::parse_str(source).unwrap_or_else(|e| {
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panic!(
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"expected WGSL to parse successfully:\n{}",
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e.emit_to_string(source)
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);
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});
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let info = valid::Validator::new(valid::ValidationFlags::all(), valid::Capabilities::all())
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.validate(&module)
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.expect("validation failed");
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let mut words = vec![];
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let mut writer = spv::Writer::new(&spv::Options::default()).unwrap();
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writer
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.write(&module, &info, None, &None, &mut words)
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.unwrap();
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writer.get_capabilities_used().clone()
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}
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fn require(capabilities: &[Ca], source: &str) {
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require_and_forbid(capabilities, &[], source);
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}
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fn require_and_forbid(required: &[Ca], forbidden: &[Ca], source: &str) {
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let caps_used = capabilities_used(source);
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let missing_caps: Vec<_> = required
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.iter()
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.filter(|&cap| !caps_used.contains(cap))
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.cloned()
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.collect();
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if !missing_caps.is_empty() {
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panic!("shader code should have requested these caps: {missing_caps:?}\n\n{source}");
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}
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let forbidden_caps: Vec<_> = forbidden
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.iter()
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.filter(|&cap| caps_used.contains(cap))
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.cloned()
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.collect();
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if !forbidden_caps.is_empty() {
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panic!("shader code should not have requested these caps: {forbidden_caps:?}\n\n{source}");
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}
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}
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#[test]
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fn sampler1d() {
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require(
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&[Ca::Sampled1D],
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r#"
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@group(0) @binding(0)
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var image_1d: texture_1d<f32>;
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"#,
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);
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}
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#[test]
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fn storage1d() {
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require(
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&[Ca::Image1D],
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r#"
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@group(0) @binding(0)
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var image_1d: texture_storage_1d<rgba8unorm,write>;
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"#,
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);
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}
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#[test]
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fn cube_array() {
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// ImageCubeArray is only for storage cube array images, which WGSL doesn't
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// support
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require_and_forbid(
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&[Ca::SampledCubeArray],
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&[Ca::ImageCubeArray],
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r#"
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@group(0) @binding(0)
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var image_cube: texture_cube_array<f32>;
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"#,
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);
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}
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#[test]
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fn image_queries() {
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require(
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&[Ca::ImageQuery],
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r#"
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fn f(i: texture_2d<f32>) -> vec2<u32> {
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return textureDimensions(i);
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}
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"#,
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);
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require(
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&[Ca::ImageQuery],
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r#"
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fn f(i: texture_2d_array<f32>) -> u32 {
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return textureNumLayers(i);
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}
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"#,
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);
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require(
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&[Ca::ImageQuery],
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r#"
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fn f(i: texture_2d<f32>) -> u32 {
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return textureNumLevels(i);
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}
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"#,
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);
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require(
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&[Ca::ImageQuery],
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r#"
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fn f(i: texture_multisampled_2d<f32>) -> u32 {
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return textureNumSamples(i);
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}
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"#,
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);
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}
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#[test]
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fn sample_rate_shading() {
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require(
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&[Ca::SampleRateShading],
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r#"
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@fragment
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fn f(@location(0) @interpolate(perspective, sample) x: f32) { }
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"#,
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);
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require(
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&[Ca::SampleRateShading],
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r#"
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@fragment
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fn f(@builtin(sample_index) x: u32) { }
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"#,
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);
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}
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#[test]
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fn geometry() {
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require(
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&[Ca::Geometry],
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r#"
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@fragment
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fn f(@builtin(primitive_index) x: u32) { }
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"#,
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);
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}
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#[test]
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fn storage_image_formats() {
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require_and_forbid(
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&[Ca::Shader],
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&[Ca::StorageImageExtendedFormats],
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r#"
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@group(0) @binding(0)
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var image_rg32f: texture_storage_2d<rgba16uint, read>;
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"#,
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);
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require(
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&[Ca::StorageImageExtendedFormats],
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r#"
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@group(0) @binding(0)
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var image_rg32f: texture_storage_2d<rg32float, read>;
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"#,
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);
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}
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