Cross-platform, safe, pure-rust graphics api.
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bors[bot] 66eb63fe20 Merge #254
254: Rebind with proper dynamic offsets r=grovesNL a=kvark

~~The change fixed a bug found by @kocsis1david : when we re-bind the higher bind groups we aren't currently considering their dynamic offsets.~
Fixes #255 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2019-07-23 11:38:29 +00:00
examples Make PresentMode configurable 2019-07-11 18:58:44 +02:00
ffi Make PresentMode configurable 2019-07-11 18:58:44 +02:00
wgpu-native Rebind with proper dynamic offsets 2019-07-22 00:16:29 -04:00
wgpu-remote Add some more comments about Access and Token' 2019-07-04 23:02:22 -04:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Range merging unit tests 2019-06-13 11:08:53 -04:00
.travis.yml Debug tracking derives and regular optimization 2019-06-14 14:05:27 -04:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Rebind with proper dynamic offsets 2019-07-22 00:16:29 -04:00
Cargo.toml Remove Rust wrapper and examples 2019-05-10 20:40:42 -04:00
CHANGELOG.md Fix typos. 2019-05-24 14:46:37 +07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Add Windows/glfw3 to CI 2019-06-04 22:09:58 -02:30
README.md Fix typos. 2019-05-24 14:46:37 +07:00
rustfmt.toml Enforce the HUB lock order 2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-native - the native implementation of WebGPU as a C API library
  2. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  3. ffi - the C headers generated by cbindgen for both of the libraries

Supported platforms:

  • Vulkan on Windows and Linux
  • D3D12 and D3D11 on Windows
  • Metal on macOS and iOS

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:

rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle

The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.