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11 lines
179 B
GLSL
11 lines
179 B
GLSL
#version 310 es
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precision highp float;
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void main() {
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gl_Position = ((((vec2(1.0) + vec2(2.0)) - vec2(3.0)) / vec2(4.0)).xyxy + vec4((ivec4(5) % ivec4(2))));
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return;
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}
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