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https://github.com/gfx-rs/wgpu.git
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92287c30b5
Make the HLSL backend more like other backends by using `back::Baked` to generate names for baked expression identifiers. This removes the final uses of `Handle::index` from the HLSL backend. This is separated out from the previous commit because it changes lots of snapshot tests, whereas the previous commit has no effect on Naga's output.
102 lines
1.7 KiB
HLSL
102 lines
1.7 KiB
HLSL
static const uint TWO = 2u;
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static const int THREE = 3;
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static const int FOUR = 4;
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static const int FOUR_ALIAS = 4;
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static const int TEST_CONSTANT_ADDITION = 8;
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static const int TEST_CONSTANT_ALIAS_ADDITION = 8;
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static const float PI = 3.141;
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static const float phi_sun = 6.282;
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static const float4 DIV = float4(0.44444445, 0.0, 0.0, 0.0);
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static const int TEXTURE_KIND_REGULAR = 0;
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static const int TEXTURE_KIND_WARP = 1;
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static const int TEXTURE_KIND_SKY = 2;
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static const float2 add_vec = float2(4.0, 5.0);
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static const bool2 compare_vec = bool2(true, false);
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void swizzle_of_compose()
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{
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int4 out_ = int4(4, 3, 2, 1);
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}
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void index_of_compose()
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{
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int out_1 = 2;
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}
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void compose_three_deep()
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{
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int out_2 = 6;
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}
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void non_constant_initializers()
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{
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int w = 30;
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int x = (int)0;
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int y = (int)0;
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int z = 70;
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int4 out_3 = (int4)0;
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int _e2 = w;
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x = _e2;
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int _e4 = x;
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y = _e4;
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int _e8 = w;
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int _e9 = x;
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int _e10 = y;
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int _e11 = z;
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out_3 = int4(_e8, _e9, _e10, _e11);
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return;
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}
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void splat_of_constant()
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{
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int4 out_4 = int4(-4, -4, -4, -4);
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}
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void compose_of_constant()
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{
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int4 out_5 = int4(-4, -4, -4, -4);
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}
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void compose_of_splat()
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{
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float4 x_1 = float4(2.0, 1.0, 1.0, 1.0);
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}
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uint map_texture_kind(int texture_kind)
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{
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switch(texture_kind) {
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case 0: {
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return 10u;
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}
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case 1: {
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return 20u;
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}
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case 2: {
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return 30u;
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}
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default: {
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return 0u;
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}
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}
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}
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[numthreads(2, 3, 1)]
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void main()
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{
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swizzle_of_compose();
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index_of_compose();
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compose_three_deep();
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non_constant_initializers();
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splat_of_constant();
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compose_of_constant();
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compose_of_splat();
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return;
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}
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