Cross-platform, safe, pure-rust graphics api.
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bors[bot] 55aab54b4e
Merge #465
465: [0.4] Refactor the swap chain frame tracking r=kvark a=kvark

On the surface, it gets us from "key not present" to "Used swap chain frame has already presented" in the case of an application presenting before submitting a command buffer. But the worst thing is that we used to lock up the driver on that presentation, so now the problem is much less mysterious.
cc @snuk182 

Fixes #458
Works around #227 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com>
2020-01-21 18:54:45 +00:00
examples return Result instead of panic 2019-11-01 11:11:43 -07:00
ffi Refactor the swap chain frame tracking 2020-01-20 11:05:59 -05:00
wgpu-native Optionally request vertex shader stores and atomics 2020-01-20 14:42:16 -05:00
wgpu-remote Release preparations 2019-11-03 18:52:57 -05:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Range merging unit tests 2019-06-13 11:08:53 -04:00
.travis.yml configure rust msvc toolchain on windows on travis 2020-01-20 16:31:18 -05:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Refactor the swap chain frame tracking 2020-01-20 11:05:59 -05:00
Cargo.toml Remove Rust wrapper and examples 2019-05-10 20:40:42 -04:00
CHANGELOG.md Refactor the swap chain frame tracking 2020-01-20 11:05:59 -05:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Merge #359 2019-10-26 21:08:16 +00:00
README.md Fix broken link to scopes website 2019-08-12 23:41:09 +02:00
rustfmt.toml Enforce the HUB lock order 2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

Build Status Crates.io Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-native - the native implementation of WebGPU as a C API library
  2. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  3. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: