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https://github.com/gfx-rs/wgpu.git
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44 lines
1.1 KiB
WebGPU Shading Language
44 lines
1.1 KiB
WebGPU Shading Language
[[block]]
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struct Globals {
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mvp: mat4x4<f32>;
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size: vec2<f32>;
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};
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[[block]]
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struct Locals {
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position: vec2<f32>;
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velocity: vec2<f32>;
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color: u32;
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};
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[[group(0), binding(0)]]
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var<uniform> globals: Globals;
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[[group(1), binding(0)]]
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var<uniform> locals: Locals;
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struct VertexOutput {
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[[builtin(position)]] position: vec4<f32>;
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[[location(0)]] tex_coords: vec2<f32>;
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[[location(1)]] color: vec4<f32>;
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};
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[[stage(vertex)]]
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fn vs_main([[builtin(vertex_index)]] vi: u32) -> VertexOutput {
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let tc = vec2<f32>(f32(vi & 1u), 0.5 * f32(vi & 2u));
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let offset = vec2<f32>(tc.x * globals.size.x, tc.y * globals.size.y);
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let pos = globals.mvp * vec4<f32>(locals.position + offset, 0.0, 1.0);
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let color = vec4<f32>((vec4<u32>(locals.color) >> vec4<u32>(0u, 8u, 16u, 24u)) & vec4<u32>(255u)) / 255.0;
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return VertexOutput(pos, tc, color);
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}
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[[group(0), binding(1)]]
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var texture: texture_2d<f32>;
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[[group(0), binding(2)]]
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var sampler: sampler;
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[[stage(fragment)]]
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fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
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return in.color * textureSampleLevel(texture, sampler, in.tex_coords, 0.0);
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}
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