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66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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struct VertexOutput {
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metal::float4 position;
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float varying;
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};
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struct FragmentOutput {
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float depth;
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metal::uint sample_mask;
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float color;
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};
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struct vertex1Input {
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metal::uint color1 [[attribute(10)]];
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};
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struct vertex1Output {
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metal::float4 position [[position]];
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float varying [[user(loc1), center_perspective]];
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};
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vertex vertex1Output vertex1(
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vertex1Input varyings [[stage_in]]
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, metal::uint vertex_index [[vertex_id]]
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, metal::uint instance_index [[instance_id]]
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) {
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const auto color1 = varyings.color1;
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metal::uint tmp = (vertex_index + instance_index) + color1;
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const auto _tmp = VertexOutput {metal::float4(1.0), static_cast<float>(tmp)};
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return vertex1Output { _tmp.position, _tmp.varying };
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}
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struct fragment1Input {
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float varying [[user(loc1), center_perspective]];
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};
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struct fragment1Output {
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float depth [[depth(any)]];
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metal::uint sample_mask [[sample_mask]];
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float color [[color(0)]];
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};
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fragment fragment1Output fragment1(
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fragment1Input varyings1 [[stage_in]]
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, metal::float4 position [[position]]
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, bool front_facing [[front_facing]]
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, metal::uint sample_index [[sample_id]]
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, metal::uint sample_mask1 [[sample_mask]]
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) {
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const VertexOutput in = { position, varyings1.varying };
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metal::uint mask = sample_mask1 & (1u << sample_index);
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float color2 = front_facing ? 0.0 : 1.0;
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const auto _tmp = FragmentOutput {in.varying, mask, color2};
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return fragment1Output { _tmp.depth, _tmp.sample_mask, _tmp.color };
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}
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struct compute1Input {
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};
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kernel void compute1(
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metal::uint3 global_id [[thread_position_in_grid]]
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, metal::uint3 local_id [[thread_position_in_threadgroup]]
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, metal::uint local_index [[thread_index_in_threadgroup]]
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, metal::uint3 wg_id [[threadgroup_position_in_grid]]
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) {
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return;
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}
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