4ed2c0a313
* Replace &[T] in descriptor structs with Cow<[T]> * Changed label fields to use Cow<'a, str> * Deduplicate types across the tracing API Introduce the ToStatic trait * Deduplicate trace::RenderBundleDescriptor * Remove ugly ToOwned bounds * Simplifiy Action variants * Make Clone bounds on type defs less verbose * Fix a error in play.rs * Remove ToStatic, and Make Action<'a> borrow descriptors instead |
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src | ||
tests | ||
Cargo.toml | ||
README.md |
wgpu player
This is application that allows replaying the wgpu
workloads recorded elsewhere. You must use the player built from
the same revision as an application was linking to, or otherwise the data may fail to load.
Launch as:
play <trace-dir>
When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially, then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.
Note: replaying is currently restricted to the same backend, as one used for recording a trace. It is straightforward, however, to just replace the backend in RON, since it's serialized as plain text. Valid values are: Vulkan, Metal, Dx12, and Dx11.