Cross-platform, safe, pure-rust graphics api.
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Merge #634
634: Make assertions more verbose in src/command r=kvark a=paulkernfeld

This contributes to #485

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-02 22:35:42 +00:00
.github/workflows Integrate with RenderDoc on winit-less captures (#627) 2020-05-01 15:34:32 -04:00
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wgpu-types Implement From<TextureFormat> for TextureComponentType 2020-05-02 02:33:22 +02:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io docs.rs Crates.io docs.rs

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • wgpu-core - internal Rust API for WebGPU implementations to use
  • wgpu-types - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - application for replaying the API traces, uses winit

This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress