wgpu/tests/in/interface.wgsl
2021-05-28 22:18:51 -04:00

46 lines
1.4 KiB
WebGPU Shading Language

// Testing various parts of the pipeline interface: locations, built-ins, and entry points
struct VertexOutput {
[[builtin(position)]] position: vec4<f32>;
[[location(1)]] varying: f32;
};
[[stage(vertex)]]
fn vertex(
[[builtin(vertex_index)]] vertex_index: u32,
[[builtin(instance_index)]] instance_index: u32,
[[location(10)]] color: u32,
) -> VertexOutput {
let tmp = vertex_index + instance_index + color;
return VertexOutput(vec4<f32>(1.0), f32(tmp));
}
struct FragmentOutput {
[[builtin(frag_depth)]] depth: f32;
[[builtin(sample_mask)]] sample_mask: u32;
[[location(0)]] color: f32;
};
[[stage(fragment)]]
fn fragment(
in: VertexOutput,
[[builtin(front_facing)]] front_facing: bool,
[[builtin(sample_index)]] sample_index: u32,
[[builtin(sample_mask)]] sample_mask: u32,
) -> FragmentOutput {
let mask = sample_mask & (1u << sample_index);
let color = select(0.0, 1.0, front_facing);
return FragmentOutput(in.varying, mask, color);
}
[[stage(compute), workgroup_size(1)]]
fn compute(
[[builtin(global_invocation_id)]] global_id: vec3<u32>,
[[builtin(local_invocation_id)]] local_id: vec3<u32>,
[[builtin(local_invocation_index)]] local_index: u32,
[[builtin(workgroup_id)]] wg_id: vec3<u32>,
//TODO: https://github.com/gpuweb/gpuweb/issues/1590
//[[builtin(workgroup_size)]] wg_size: vec3<u32>,
) {
}